Avatar is a character based role playing game. It aims to be as flexible as possible, in terms of setting, by including an innovative World Building game and by basing action firmly around characterisation by means of a system of personality traits that build a realistic picture of the character for player and Gamesmaster alike.
Avatar uses open-ended combat and magic systems, which constantly refer back to these character templates to ensure the personality has a real and important effect on the game scenario. The rules assume some previous experience with role playing games, and many common gaming conventions are used without explanation (for example, 1d20 for the value obtained from rolling a twenty sided dice).
The system aims for fast, simple, easily resolvable rules management, with a minimum of in-play table reference. Once the basics have been understood, game-play should be slick, favouring character interaction over number crunching.
Thanks to the hundred plus people who completed the role-playing survey, and gave some indication as to what people thought was missing in the games currently on the market.
Additional thanks to the Boon for helping rewrite the more turgid parts of the rules, Peter Crowther for correcting spelling and punctuation beyond the call of duty and Andy Montgomery for the blind play test.
I'd like to offer special thanks to Boon, Brian, James, Nick and Rob whose enthusiasm kept me going throughout this task, and to Neil whose enthusiasm in the past has kept me pursuing all my ill-fated role-playing game projects. Without you, this would never have come to pass.
Credits (Third Edition)
HTML assisstance from Coffee Cup HTML Editor++ Pro. One day I'll be able to afford to buy programs like this instead of using demo versions...
Wayne Thompson for selling me the PC that enabled me to do the HTMLing.
Bob Amsbury for putting up with loads of 'How does this look on a real PC, Bob?', and generally being able to use his PC to do arty bits.
Spiral Lobster for giving me this project. If nothing else, I've learnt the basics of HTML, and it's stopped me getting into trouble of a night.
Windows® for being annoying, and making things take longer than they should (not to mention failing to recognise my hardware, meaning my display is stuck at 640x480x16).
Avatar, my cat, for being eternally patient and loving.
This HTML edition of Avatar has stuck fairly faithfully to the second printed edition. Where there are differences, it is either because of HTML restrictions, or I pulled editorial rank.