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Information
RPG
Genre
Setting
Series Code
 
Category
Mechanic Show More »
Designer
Artist
Production Staff
Publisher
Year Published
2010
Primary Name
The Winds of Magic
Alternate Names
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ObjectID: 69727
Versions
Pg. 1
Nick: 
Boxed set
Publisher: 
Year: 2010
Box Set
Product Code: WHF06
96 pages
Size: 11.00 x 8.50 inches
English
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Description Edit | History

Magic pervades the Old World, coursing through the Eight Winds. Humans that learn to harness the energy found in the Winds of Magic can become powerful wizards. Or they may succumb to Tzeentch, the Changer of Ways, tempted by his offer of power, knowledge, and mastery of the dark arts.

The Winds of Magic is a valuable resource for Warhammer Fantasy Roleplay. It provides all players with important background and setting information on the Colleges of Magic, new rules and tools for wizards to practice their art, dozens of new spells across all eight College Orders, and more suggestions and guidance for playing wizard characters.

For the GM, The Winds of Magic also introduces the Ruinous Power Tzeentch, his daemonic minions, and insights into the Great Conspirator’s fiendish schemes. New rules for corruption and mutation expose the characters to greater risks over the course of their adventures. Finally, The Winds of Magic includes a complete adventure for GMs to challenge their players with a dangerous plot unfolding in the heart of the Empire.

[From back of product]

More Information Edit | History

Table of Contents

Books

  • Winds of Magic: Advanced Magic and Wizardy (48 pages, glued)
  • Liber Mutantis: The Book of Change (48 pages, glued)

Other Goodies

  • 97 Action cards
  • 3 Beastform Cards
  • 5 Location cards
  • 5 Item cards
  • 6 Miscast cards
  • 11 Talent cards
  • 10 Career cards
  • 20 Mutation cards
  • 6 Insanity cards
  • 3 Mark of Tzeentch cards
  • 31 NPC and enemy standups
  • 36 Corruption tokens
  • 24 Tracking tokens
  • 4 GM hand outs & Tracking sheets

Available microbadges for WFRP (all editions):

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