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Hostage (2007)

Average Rating: 0.00/10
RPG Item Rank: N/A
Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2007
Primary Name
Hostage
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ObjectID: 74810
Versions
Pg. 1
Nick: 
English PDF Version
Publisher: 
Year: 2007
Electronic (PDF, DOC, eBook, HTML, etc.)
12 pages
Size: A5
English
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Description Edit | History

Publisher blurb:

This game was written for Roolipelaja, as a short and sweet introductory scenario for RopeCon attendees.

Ladies and Gentlemen, welcome to violence! Well now, that's actually not true about this game. Albeit a game about hostage situations and terrorism, we are not trying to focus on the action and whether people live or die, but on what happens between the characters as the story unfolds. This game is not about winning or losing, living or dying — it is about creating the best drama and the best story. It lets you take a stab at the very core of role-playing and collaborative story-telling.

This game is not so much a scenario as a framework for creating scenarios. You will combine a number of different stories, plots and traits involving different numbers of persons, and dramatic curves that determine how the plots progress and conflict resolution.

To play the game, you should be at least three people: two players and a GM, but you can easily scale to many more. If you want, a player can even double as the GM.

(N.B.: The game is not very cutting edge.)

Players:

3+ players, 1+ game master

Duration:

1+ hours

Capsule definition:

Dramatic curves, old-fashioned

Premier:

RopeCon, 2007

More Information Edit | History
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