After the cracking of the moon and before the rise of Atlantis the world was a place strange to the thoughts of honest men. The death throes of science amid the birth of magic sculpted new generations of conquerors who strode the lands forging civilizations of steel, sinew, and sorcery from the decrepit hulks of the ones that fell before. Tyrannical wizards, amoral super-scientists, charismatic catalysts, and multifarious mutants battled for wealth, power, and honor. It was ten thousand years of barbarity; ten thousand years spent in the shadowy shells of past glories, hiding from horrible creatures that scratched and skittered for blood; ten thousand years of tyranny and injustice, ten thousand years of Sorcery & Super Science!
Welcome to the mad post-apocalyptic world of Sorcery & Super Science. This fast-paced and deadly game is designed for long-term campaign play. This 48-page rulebook gets you right into the meat of the game, providing a healthy dose of starting information upon which the experienced GM may build his or her unique gaming environment.
So flex your mutated muscles, whisper the words of long-dead sorcerers, or repair the technology of a world long gone. The world under the shattered moon is yours to explore!