Fierce and proud, Midmark is a land beset by internal troubles. The queen rules uneasily, for the nobles supposedly loyal to her baulk at answering to a women, and the stench of rebellion is beginning to fill the air. Vile denizens from Spiderfell Wood make constant forays, while orcs and goblins plague the east. Trouble is brewing.
This supplement explores the Saxa realm of Midmark, providing new background information for players and GMs. The cult of Thunor is expanded, with guidelines for playing clerics and new festivals for heroes to participate in. As well as new locationa and NPCs, there is a range of elementals, fey, and spiders ready to thwart the heroes' every move.