Role playing adventure for the under four foot, six inch set.
According to legends the Dwarven, gnome and halfling races live for hundreds of years. Legends do not, however, tell how these races spend their many, many, many juvenile years. Certainly their developmental years must be as creative and fantastic as their adult adventures. What dwarven or halfling boy could resist borrowing a colander or cooking pot as a helmet for an afternoon's adventure? Perhaps young gnomes borrow bed sheets in order to portray evil spirits? A youthful imagination can be indefinitely creative. Let us make a childish attempt to define the indefinite.