The Hotness
Legacy of Dragonholt
Xanathar's Guide to Everything
Grey Star Book 2: The Forbidden City
Book 1: The War-Torn Kingdom
Heart of Ice
Silent Legions
Pathfinder Roleplaying Game Core Rulebook
The Great Pendragon Campaign
Player's Handbook (D&D 5e)
Mouse Guard Roleplaying Game Box Set
The Deep Forest
Storm King's Thunder
Kids on Bikes
Mouse Guard Roleplaying Game
The World of Greyhawk
In The Labyrinth
Delta Green
Dungeons & Dragons Basic Set (First Edition)
N1: Against the Cult of the Reptile God
Pathfinder Roleplaying Game Bestiary
Pathfinder Roleplaying Game GameMastery Guide
Tales Of The Fisherman's Wife
Blades in the Dark
Mouse Guard Roleplaying Game Boxed Set (Second Edition)
Maze of the Blue Medusa
Tales from the Loop
Torg Eternity
Raiders of R'lyeh Gothic Black & White Edition
English Eerie
Fate Plus (Issue 3 - Jan 2018)
B2: The Keep on the Borderlands
Trail of Cthulhu
Burros & Bandidos
Doctor Who Role Playing Game
Realm of Chaos: The Lost and the Damned
B10: Night's Dark Terror
T1: The Village of Hommlet
Alone Against the Dark (1st edition)
Tunnels & Trolls (7.5 Edition)
Pathfinder Roleplaying Game Bestiary 2
Pathfinder Roleplaying Game: Beginner Box
Dungeon Crawl Classics Role Playing Game
The Gentle Ladies' Tea & Monstrosity Destroying & Quilting Circle Auxiliary
Fate Core System
Monster Manual (D&D 5e)
Star Wars REUP (Revised, Expanded, Updated)
Out of the Abyss
Series Code
Mechanic Show More »
Production Staff
Year Published
Primary Name
NERO Rule Book (8th Edition)
Alternate Names
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 83727
Pg. 1
PDF Version
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
154 pages
Size: Letter
Link Image
Description Edit | History

From the Book's Introduction:

Welcome to NERO... Where fantasy becomes reality

NERO, an acronym that stands for the New England Roleplaying Organization, is a new concept in game playing. Under NERO's unique rule system, an entire fantasy medieval town can be created.

In the NERO game, you create a character concept for a fantasy story and actually play the character. It is much like improvisational theater in that you have a framework created by the props and supporting characters and must develop your part as you progress through the storyline. Your character's attitudes, ambitions, and history are yours to define.

If the adventurous life is your calling, you may play the part of a wanderer, meeting with some friends in the tavern. While swapping tales, your party could get hired by a poor farmer in desperate straits, and spend the afternoon slaying a foul necromancer and his undead abominations.

If the epic life is not your style, then you can play the part of a town merchant. You can make your money selling your wares - and information - for the right price.

Or perhaps you wish to be one who investigates the magical arts, selling your scrolls and potions to earn the money you need to continue your studies.

Or would you rather try and become leader of the Mages' Guild? The choice is yours.

NERO is dedicated to the legendary days of high fantasy, while running a fun (and above all safe) game.

We have fierce warriors, crafty scouts, powerful mages, loyal knights, and benevolent healers. There are smelly goblins, blood-chilling spectres, evil necromancers, villainous spies to fight, and your very own legends to create.

How NERO works

In NERO, a cast of NPCs (nonplayer characters) are used to set the tone and provide background for the player characters (PCs). They often serve important town functions (such as Guild leaders) and otherwise help to propel the plot and action. Much of what happens on an event, however, can be completely decided by the players.

NERO uses padded weapons to simulate actual combat, and a magic system that uses "packets" made of fabric and bird seed to represent the hurling of spells. Mock (and sometimes real) armor and other costumes are used to enhance the atmosphere.

There are two basic types of adventures: An Adventure Weekend and an Adventure Module. When on a module, you and a group of trusted traveling companions will go off on a quest in search of adventure and reward. An adventure module usually runs for about two hours and has a definite start and conclusion. It sounds simple, but when you are in the middle of a dungeon, with shadowy shapes moving towards you in the darkness and strange sounds echoing down the halls, and you are trying to remember what that fellow in the tavern said a half hour ago about how to get through this infernal door, your perspective on the difficulty of the situation may change.

Adventure Weekends are much more extensive, and run from Friday night through Sunday afternoon (and sometimes Monday afternoon), and bring to life a medieval town with all its inhabitants and intrigues. This is what NERO is all about! There is nothing to compare with the feeling of playing for 24 hours a day along with possibly hundreds of other players, each with their own desires, fears, and aspirations.

As your character continues to be successful, you gain abilities and influence, and may one day gain a noble title or great fame and wealth. Tales of your adventures may some day be sung by bards, or retold time and again by storytellers sitting by the fire with a cup of spiced cider.

What your character does is entirely up to you. You decide what you want and where you want to be. The future is yours to define and create.

More Information Edit | History
This page does not exist. You can edit this page to create it.
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{product.numforsale}} for sale {{product.price}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No items found
{{item.title}} {{item.timeleft}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Thumbs Up
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No videos found
{{video.numrecommend}} {{video.title}} {{video.language}} {{video.username|truncate:"10"}} {{video.numcomments}}
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Thumbs Up
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
Title | Hot | Recent
[Browse »]  [Upload File »] Language:
Pg. 1 of 1
No Files Found.
Linked Items
Sort: Pg
Pg. 1
Pg. 11
Spotlight: Volta

The Ducy of Volta Campaign, Massachusetts USA

Pg. 4
What is NERO?

An introduction to NERO International Game System LARP

Thumbs Up
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
RPG Item Rank: N/A
Num Ratings: 0
Average Rating: 0.00
Standard Deviation: 0.00
Num Views: 543
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0
Fans: 0
Personal Comments: 0
Users Owning: 3
Users Wanting: 0
Users Trading: 1 [find trade matches]
Price History: View
Total Plays: 0
Plays This Month: 0
Your Tags: Add tags
Popular Tags: [View All]
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
User Information
Use this tool to rate games, save comments, and manage your collection.
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.