Faces in the Smoke volume 2 'Shadows and Steel' carries on where Volume 1 left off, with an array of more active groups who take to the streets to pursue their agenda.
The organisations to be found in volume 2 are:
The Adventureer's Society
A club of explorers that do more than just talk of old adventures over a cigar.
Agents of the Queen
This loose gathering wants to do something about the horrible inequalities between the classes. However, they have chosen to do so with violence.
The Black Dogs
Seeking to destroy the society that denies them equality, these Beastmen have little to lose and so much to gain.
Mason Briggs loves the challenge and adventure of crime, even though he has all the money he needs.
From the depths of India, a society of assassins seeks to redress the balance and take recompense in blood for England's arrogance.
Knights of Ludd
The Knights of Ludd seek to reverse the new age of technology by taking up arms against the future.
The Observant Society of the Meek
Charged by the Pope himself, the Meek have hunted the vampires of Carpathia for centuries.
Pan-Asiatic Spice Company
A world-wide airship carrier business battles thieves, pirates and anyone who tries to stop them getting the job done.
A group of disgraced soldiers looking to redeem themselves in this squadron of Wyvern riders.
The Secret Carnival
The most wondrous spectacle in the city today, but beware, what you are about to see may shock you as much as entertain you.
The Worshipful Order of Horologists
This order of renowned clockmakers create devices of wonder and horror, and woe betide those who try to work without their licence.
The book also reprints the detail on creating organisations from volume 1 and contains a section on creating street gangs in your campaign.