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Information
RPG
Genre
Series Code
 
Category
Mechanic
Designer
Artist
Production Staff
Publisher
Year Published
2010
Primary Name
Capes, Cowls and Villains Foul Quickstart Preview
Alternate Names
Capes, Cowls and Villains Foul Schnellstart-Vorschau
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ObjectID: 83890
Versions
Pg. 1
Nick: 
German PDF version
Publisher: 
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
18 pages
Size: Letter
German
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Link Image
Nick: 
PDF Version
Publisher: 
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: SG-CCVF1
13 pages
Size: Letter
English
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Link Image
Description Edit | History

Publisher Blurb:

Imagine, if you will, a superhero role-playing game that emulates how comicbooks actually work. When comic writers sit down to pen a story, they don't have a character sheet in front of them that defines precisely what the characters can do... how strong or agile they are, what skills they demonstrate, what the exact parameters of their powers are.

Instead, they give the characters what the story demands of them. If the story requires the power-armored hero to have stealth armor, he'll most likely have it on hand. Should it be critical that the hero with the magic amulet needs to generate a mystic shield, you can almost bank on her getting it. Does the hero with normal human strength desperately need to lift a gargantuan chunk of concrete off of his ally? Chances are, he'll be able to muster up the power to do so. It all comes down to what makes for a more entertaining story.

Capes, Cowls and Villains Foul, takes this fully into consideration by offering a game system that is open-ended and flexible, treating the players and Game Master like comicbook writers rather than just some people playing a game. The sky really is the limit... so why not soar through it like the hero you've always longed to be?

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