EVEN JUST A SHARD OF HONOR CAN BE A SHIELD.
They are ordinary mortals, yet they are put in extraordinary situations.
Candy lined up her shot, secure in her warm sniper's nest. She had a clear shot at the perpetrator's hand, and the gun in it. But just as she squeezed the trigger, he moved. As Candy's shot rang out, the perpetrator fired at the hostage he was pointing at, and she went down.
How do they do it? How do they deal with the pressure?
"GODDAMN IT," shouted Candy over her radio, to the rest of her SWAT team. "YOU LITTLE? STAY STILL!"
Everyone faces moral choices. It's just some are harder than others.
A wonderful headshot opened up. She didn't have permission to take it, and the way the guy was moving, it wouldn't last long. She took a deep breath.
And sometimes, you make the wrong choice.
This isn't appropriate behavior, she thought, because she knew she was going to take the headshot anyway.
A really wrong choice.
The man in the bank look ed up, mouthed "oh no" and then his head exploded like an overripe tomato.
ON THE FRONT LINE, A SINGLE STEP WILL CARRY YOU OVER.
A COMPLETE ROLE-PLAYING GAME
All you need is a twenty-sided die, three or more friends, and the desire to explore morality under pressure. Can you make the right choice?
- Easy-to-learn single-roll system, for players only -- GMs never need to roll
- A system to allow players to create moral dilemmas for each other
- A mission system that abstracts and speeds up planning but gives it a real effect on the game
- More genre suggestions than you can shake a stick at