None Shall Pass opens as the characters approach the edge of a wide ravine. Stretched across it is a long thin rope bridge; a precarious, exposed crossing at best. There is more for the PCs to worry about however in the form of the band of travelers that have pitched camp at the edge of the ravine for the sole purpose of extracting cash from wanderers by challenging them to a series of tests and competitions. Play the games and pay up, and the party are free to cross the bridge. Fail to enter into the spirit of the proceedings and None Shall Pass!