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G-Core (2010)

Average Rating: 0.00/10
RPG Item Rank: N/A
Information
RPG
Genre
Series Code
 
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Year Published
2010
Primary Name
G-Core
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ObjectID: 87367
Versions
Pg. 1
Nick: 
Revised PDF Version
Publisher: Dilly Green Bean Games
Year: 2011
Electronic (PDF, DOC, eBook, HTML, etc.)
57 pages
Size: Tradeback
English
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Nick: 
PDF Version
Publisher: Dilly Green Bean Games
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
24 pages
Size: Letter
English
View
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Link Image
Nick: 
Softcover Version
Publisher: Dilly Green Bean Games
Year: 2010
Soft Cover
ISBN-10: 0980189837
ISBN-13: 978-0980189834
60 pages
Size: Tradeback
0.20 pounds
English
View
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Link Image
Nick: 
Text Version
Publisher: Dilly Green Bean Games
Year: 2010
Electronic (PDF, DOC, eBook, HTML, etc.)
53 pages
Size: Letter
English
View
Corrections
Link Image
Description Edit | History

What is G-Core?
G-Core is a simple set of rules for use in any genre. Spawned and updated for the modern gamer, G-Core roots come from the original Marvel Superheroes Role-Playing Game or more famously known as FASERIP. This ISN'T the original FASERIP nor is it a product of Marvel Comics, but it is 99% compatible with it.

Things we've updated:
-Talents have now become Special Focus
-Special Focus makes more out of a character's specialities
-Instead of Fighting, Agility, Strength, Endurance, Reason, Intuition, and Psyche we now have: Rumble, Agility, Might, Moxie, Smarts, Perception and Spirit.
-The tables are gone! After play testing using a simple ten-sided die, we found a better way to make resolutions! By doing this it became MUCH more comic book than the previous incarnation.
-Character Generation has moved into a Point Based creation. It is mapped out to avoid confusion. Creation takes around 10 to 15 minutes for adults. 15 to 30 minutes for younger children. The process, however, is always kept exciting.

Worried about real compatibility?
We took a character from the old FASERIP game and changed it to G-Core in less than 20 seconds!

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