From publisher blurb:
Don’t Lose Your Head is an introductory adventure for the Contagion Revised Edition.
The world of Contagion is a dark and terrifying place. On the surface it is no different than the world you and I live in. Most people go on about their lives never realizing the terrors that walk among them.
Despite humanity’s vast ignorance, the horrors are there. Monsters walk the night. Some of them are human: psychopaths and twisted, evil people much like those in the real world. Some of them are Hellspawn, monsters in service to demons. But even the Hellspawn have their servants…
Don’t Lose Your Head is an excellent introduction to the darker side of the Contagion setting. In this adventure, characters in league with demons are summoned on an errand to dispatch a rogue Hellspawn. The characters are given a task by a local demon, and left to their own devices. Don’t Lose Your Head deals with the seedy underbelly of any given city in the setting. This is a chance for players to cut loose, dwell among the filthy and the downtrodden, kick a little butt, and possibly come out of the ordeal with a bit of demonic favor.
Don’t Lose Your Head is designed for 4-6 players of 1st or 2nd level. People familiar with other role playing games will find something unusual in the design concept of Don’t Lose Your Head. Rather than being a linear module with events that go from point A to point B, this adventure offers a story seed. Basic events are illustrated, along with character snapshots. The ending is left open and ambiguous, for the Gamemaster to decide.