Howls in the Night is designed for 5th level characters of Dorn or Erenlander descent, but can be scaled to higher level or mixed-race parties. The adventure places the party in a position where cooperation with the Shadow will improve their chances of survival and help in removing the curse that lingers in Garna Keep. The adventure should last approximately four hours depending on how
long you want to build the suspense. Combat should be limited until the final showdown with the Mhor and his sister.