...to boldly venture where no gentleman has previously ventured
It’s the talk of the town in the London coffee houses - how everyone’s buying shares in the Company of Gentleman Adventurers Trading into the Moon! In the London docks a ship is being built, designed by Clockwork genius John Wilkins, a ship that can fly. It will be the first vessel ever to leave the shores of Earth and venture to another world - whatever it brings back, the profits are sure to be enormous.
When the Enterprise flaps its mighty wings and ascends into the empyrean, it seems like a perfect example of the superiority of Parliamentarian Clockwork over their Royalist rivals’ Alchemy. Only the Adventurers, their mission aboard the moon-ship a secret at the highest levels, know that they will not be the first to visit the Moon - their nemesis is ahead of them, and up to no good as usual.
As the party face ship-board skullduggery, meet wonders between the worlds and face first contact with an ancient civilisation, the race is on to find the secret of the fifth element - Quintessence.
Quintessence can be played as a stand-alone adventure, but is also the fourth episode in the epic Kingdom & Commonwealth Campaign. Requires the RuneQuest II Core Rulebook from Mongoose Publishing and the Clockwork & Chivalry Core Worldbook from Cubicle 7.