I’m a huge fan of the Tunnels & Trolls role-playing game, particularly the 4th edition of the rules; I like to think of it as the pre-inflation period of Tunnels and Trolls. Weapons have less dice to juggle and armour has more manageable ratings. Generally speaking, the smaller numbers lead to a less stressful GM experience (for me at least).
This booklet represents a condensed version of the basic rules of play - a selection of bits and pieces culled from editions 4, 5 and 7 shuffled to taste, slightly different but still very much T&T. I call it R3 or Retro Role-playing Realms!
This text assumes that you are familiar with role-playing games in general and T&T in particular. If you aren’t consult your friendly internet.
A reminder: T&T is the creation of one Ken St. Andre who continues to actively develop the game. It is presently in print (version 7.5) and growing in popularity once more, with very good reason.