Introduction:
This setting is a 'standard' fantasy environment, complicated by the politics of two rival religions. Since the religions seek to control the use of magic, the player-characters are inevitably going to be roped into this intrigue, and may even be Priests themselves
Included are weapons and armour, relevant Skills, available magic (restricted according to which religion the user follows) and several character classes. A general history and some details of the religions also follow. The GM is of course free to elaborate upon these.