Changes to "Revised" edition:
The character creation section has received a well-written revision to the basic game mechanics. The mechanics themselves have not changed, but the way they are presented and some of the examples have. This revision has not only made them more clear and easy to understand, but remove any confusion found when reading through the 1st Edition. The overall layout and presentation, however, have remained the same. These changes are more wording and styling changes that, while subtle, sure make a difference in ease of reading.
SKILLS AND HOOKS
The skills and hook section have been revised and expanded. The intro has been changed slightly to make it clearer. There are five new skills in the revised book which include art, craft, herbalist, merchant, and ride. The hooks have been expanded by adding examples and methods of using them in-play. Again, these changes are most welcomed and make the core rulebook that much better.
ECONOMY AND GEAR
The weapons pages of the economy and gear section have been modified slightly with a slight expansion and alteration to the armor, shields, and helmets section. The mechanics have remained the same, but their stats have been altered to something more believable. The layout and presentation have remained the same.
The action section has probably received the largest amount of revision. This section has been expanded upon and utilizes an improvement to the layout by shuffling some of the individual groupings around for a better flow. There are also many new or expanded mechanics which include initiative, tactics, possible actions, throwing, movement, called shots, ranged combat, dramatic success, use of armor and shields, moving/lifting/pushing, and poisons. Not that this section required a change, but the new and expanded mechanics are a wonderful addition and help provide more options for game-play.
THE MAGICAL ARTS
All references and mechanics revolving around Arcane spells has been removed as they only appear in the Expert Core Rulebook anyway, this includes the Sanity numbers (which were all 0) for the common spells.
The gamemastering section has remained relatively unchanged.
The setting now includes a new and improved map along with the introduction of trade guilds.
MUNDANE THREATS GREAT AND SMALL
The mundane threats section has received an improvement to the presentation to the way some of the stats are presented.
The creatures section has received an improvement to the way some of the stats are presented along with the occasional change to descriptions.
The included adventure module has remained mainly unchanged.
The appendix now includes a complete sample character creation bringing all of the mechanics together so that you can see how the process works.