Fresh from a peaceful sea voyage to Hardby, City of the Scorned, your prowess at derring-do is called upon. The far off jungles off Hepmonaland are your destination with their ferocious beasts and wild Olmans who sacrifice outlanders to their alien gods. What motivates the jaded adventurer to take on such a mission? The promise of coin? Assisting those with good cause? Or a chance to redeem the unredeemable? Sequel to "Though Nature to Eternity". An adventure for APLs 10 to 16.