Information
RPG Item Version
Nickname
Print version
Alternate Names
Year Published
2005
Format
Soft Cover
Product Code
K&C 1204
ISBN-10
 
ISBN-13
1594590494
Pages
64 pages
Dimensions
Letter
Weight
 
Languages
English
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ObjectID: 128393
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From the back of the book:

By the Sword: Dueling in Realms of Fantasy is loaded with material for for (sic) use with D&D 3.5 ed. or HackMaster, including:

- Basic Fighting Styles! Learn about single weapon, double weapon, two-handed and weapon and shield fighting styles!

- Advanced Fighting Styles! Whether you want to benefit from the bad hand deception, cloak’s skullduggery, diviner’s trick, double inverted grip, Hovaran’s pretense or any of a dozen more advanced fighting styles, this section has it all!

- Prestige Classes and Packages! Here are the dwarven axelord, gnome tumbler, halfling slinger, hand of the deity, iron fist, melee weapon master, ultimate archer and voyageur!

- Dueling Societes! Whether visiting the Disotal Academy, seeking an audience with the Swords of the Circle, or petitioning the Unvolen Adventurer’s Guild, characters discover new dueling societies, while DMs gain new organizations to add to the world around them.

- Common Dueling Weapons, Accessories and Armor! From the adarosh to the two-bladed, this section contains a wide variety of dueling swords, as well as new weapon accessories, and common legal and illegal dueling armors.

- New Feats! Whether you prefer the dirty sneak, double strike, effective footwork, expert feint, masterful parry, off-hand guard or twin-weapon fighting, there’s a feat here for you.

- Skill Options! New ways to use Balance, Bluff, Intimidate, Jump, Knowledge, Sense Motive and Sleight of Hand await a clever duelist’s eyes!

- New Spells! Along with detailed listings for spells commonly used in duels, this section also contains new spells, such as create obstacle, taunt, and vanishing armor!

- Types of Duels! Choose to fight to the grave, to the death, to the pain, to first blood (or second blood), to the knockdown, to the knockout, and to the fall. Learn about ranged duels, jousts, and even duels of mental intellect over the chessboard!

- Provoking a Duel! Learn about the unintended offense, intended offense, vengeful offense, and the honor or reputation settlement! If you want to provoke a duel, this is how!

- Steps of a Duel! Discover how to proceed with a duel, once you’ve initiated one! Find out about seconds, moderators, spectators, and the rules of magic.

- Duels and the Law! Read about how kingdoms regard duels and those who practice them, as well as punishments for illegal dueling.

- Dungeon Master Tips! Along with details on integrating duels into your game, this section provides suggestion for the rules of interpretation - how you may interpret the rules to better represent a character.