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RPG Item Version
Nickname
PDF version
Version Publisher
Alternate Names
Year Published
2010
Format
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code
K&C1001A
ISBN-10
 
ISBN-13
 
Pages
197 pages
Dimensions
Letter
Weight
 
Languages
English
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ObjectID: 179685
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From publisher blurb:

LOOKING FOR MORE EXCITEMENT THAN YOUR LOCAL TOWN OR VILLAGE CAN GIVE YOU?

Look no further, friend. From the pen of Ed Greenwood, one of the best-known Dungeons & Dragons writers of all time, springs Geanavue: the Stones of Peace, a richly detailed fantasy city.

Geanavue is a haven of justice and prosperity for your characters - but one that, for the unwary, can be just as deadly as the monster-haunted hills. Join fully-developed guilds, and ready your weapons as you become involved in the long-running intrigues of colorful, detailed noble families. See famous landmarks and be guided to interesting shops and underground societies. Hear the local rumors and seek the dangers that lie behind them, or simply hide out from the local giants, pirates and others lurking nearby. Geanavue may be used either as a 'home base' or simply as a stopover in your campaign. From the daily lives of commoners and castle officials to precarious conditions in the lawless port town of nearby Loona, this sourcebook presents a firm foundation for years of adventure.

With Geanavue: the Stones of Peace, you get three PDFs: two poster-sized maps (of Geanavue and the vast under-city sewer system) and a thoroughly bookmarked, searchable 195-page sourcebook detailing hundreds of noble houses, guilds, inns, taverns, NPCs, spells and other crunchy bits as well as the nearby town of Loona (further expanded upon in the Loona, Port of Intrigue companion book).

This sourcebook also introduces the RumorQuest™ Encounter System, the plot disseminator that gamers love. Now DMs can unravel clues through the normal course of role-playing instead of using a long monologue of boxed text. No more one-line, non-roleplayed rumors in YOUR game: the RumourQUEST system is here! RumourQUEST encounters make the city come alive around the players. No longer is the town static. Now NPCs move about, interact and inadvertently provide tips (to players clever enough to pay attention).