From Version History:
Version 2.2 was published on 10/5/12 via google docs, as MediaFire feels my Star Wars hack somehow infringes on the rights of CBS. After extensive playtesting with a new group, it was obvious that initiative, armor, and stress needed to be changed, so they were. The previous initiative system was well intended but did not work as well, so I shifted to a system more resembling traditional Fate games. Stress was somewhat low, so I adjusted it. Armor was actually TOO effective, so it was also adjusted. Clarified rules for movement before actions. Also added a rule for two targets. Few little tweaks elsewhere.