Centauri Knights is the story of Earth’s first interstellar colony on Alpha Centauri, the discovery of enigmatic alien ruins, and the struggle that ensued over their control. The year is 2150, and the colonists are under attack, besieged by the ruthless terrorist group Eye of Re. To stop the bloodshed, Earth dispatches troops to Alpha Centauri. The United Nations Peace in Alpha Centauri Force (UNPACFOR) consists of elite counter-terrorist and servopanzer units from the European Union, India, Japan, and the United States, equipped with the most advanced military hardware the 22nd century can provide. It might not be enough. Their enemy is no longer merely human, and the Fog Witches and xenomecha of Eye of Re may presage the rebirth of an ancient alien power strong enough to menace Earth itself. The forces oneither side are tiny compared to a Terrestrial battlefield, but the stakes are high: the fate of an entire solarsystem. It is up to the player characters to make a difference in a pivotal point in history, a moment in timewhen the actions of a few individuals have a chance to reshape the future of humankind.
Centauri Knights is the sequel to the adventure "Red Planet, Blue Helmets" that was featured in the BESM sourcebook, Big Robots, Cool Starships. Familiarity with the earlier adventure is not required; while the stories share the same future history, Centauri Knights is set 121 years later.