RPG Item Version
Version 0.1 "printer-friendly" PDF
Version Publisher
Alternate Names
Year Published
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code
110 pages
8.25 x 10.88 inches
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ObjectID: 245297
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v0.1 printer-friendly (3 July 2014)

"Printer-friendly" edition of version 0.1, with parchment page background stripped out. No bookmarks. Text from this edition copies normally (unlike that from standard v0.1 file).

Introduction (pp. 2-5)

Part 1: Creating a Character (pp. 6-56)

Chapter 1: Step-by-Step Characters (pp. 6- 10)
Chapter 2: Races (pp. 11-19) includes these races and subraces:

  • Dwarf (hill and mountain subraces)
  • Elf (high and wood subraces)
  • Halfling (lightfoot and stout subraces)
  • Human (no subraces)

Chapter 3: Classes (pp. 20-32) includes these classes and subclasses:

  • Cleric (with Life divine domain)
  • Fighter (with Champion martial archetype)
  • Rogue (with Thief roguish archetype)
  • Wizard (with School of Evocation arcane tradition)

Chapter 4: Personality and Background (pp. 33-41) includes these backgrounds:

  • Acolyte
  • Criminal (and Spy variant)
  • Folk Hero
  • Sage
  • Soldier

Chapter 5: Equipment (pp. 42-55)
Chapter 6: Customization Options (p. 56) includes brief descriptions of (but no usable rules for) these customization options:

  • Multiclassing
  • Feats

Part 2: Playing the Game (pp. 57-77)

Chapter 7: Using Ability Scores (pp. 57-62)
Chapter 8: Adventuring (pp. 63-68)
Chapter 9: Combat (pp. 69-77)

Part 3: The Rules of Magic (pp. 78-104)

Chapter 10: Spellcasting (pp. 78-81)
Chapter 11: Spells (pp. 82-104) includes these spells:

  • A: aid, antimagic field, arcane eye, arcane lock, astral projection, augury
  • B: beacon of hope, blade barrier, bless, blur, burning hands
  • C: chain lightning, charm person, command, commune, comprehend languages, cone of cold, cure wounds
  • D: dancing lights, darkness, death ward, delayed blast fireball, detect magic, dimension door, disintegrate, dispel magic, divination, dominate monster, dominate person, dream
  • E: earthquake, etherealness
  • F: find the path, finger of death, fire bolt, fire storm, fireball, flame strike, flaming sphere, fly, foresight, freedom of movement
  • G: gate, globe of invulnerability, greater invisibility, greater restoration, guardian of faith, guidance, guiding bolt
  • H: harm, haste, heal, healing word, heroes' feast, hold person, holy aura
  • I: ice storm, identify, imprisonment, inflict wounds, invisibility
  • J: —
  • K: knock
  • L: lesser restoration, levitate, light, lightning bolt, locate creature
  • M: mage armor, mage hand, magic missile, magic weapon, major image, mass cure wounds, mass heal, mass healing word, mass suggestion, maze, meteor swarm, minor illusion, misty step, Mordenkainen's sword
  • N: —
  • O: Otto's irresistible dance
  • P: passwall, power word kill, power word stun, prayer of healing, prestidigitation, protection from energy
  • Q: —
  • R: raise dead, ray of frost, regenerate, remove curse, resistance, resurrection, revivify
  • S: sacred flame, sanctuary, shield, shield of faith, shocking grasp, silence, silent image, sleep, spare the dying, speak with dead, spider climb, spirit guardians, spiritual weapon, stoneskin, suggestion, sunburst
  • T: teleport, thaumaturgy, thunderwave, time stop, true resurrection, true seeing
  • U: —
  • V: —
  • W: wall of stone, warding bond, web
  • X: —
  • Y: —
  • Z: —

Appendix: Conditions (pp. 105-106) includes these conditions:

  • Blinded
  • Charmed
  • Deafened
  • Frightened
  • Grappled
  • Incapacitated
  • Invisible
  • Paralyzed
  • Petrified
  • Poisoned
  • Prone
  • Restrained
  • Stunned
  • Unconscious
  • Exhaustion (special multi-level condition)

Character Sheet (pp. 107-109)
What Comes Next? (p. 110)

This version does not include any monsters.