From publisher blurb:
Saddle up and take your place in the Savage West. The Storm Eater's threatenin' to bust loose, those gol-darn Corax are nattering up a storm and everywhere you look there's Wyrm-critters runnin' loose. Good thing you got yer Gifts, Rites and shotgun, ain't it, pardner? Pardner?
This Ain't Yer Momma's Live-Action Game
Just when you thought it was safe to wear basic black again, it's Laws of the Wyld West, a guide to Werewolf: The Wild West for Mind's Eye Theatre. This book's got everything you need to run a chronicle in the heyday of cowboys, prospectors, mountain men and, of course, werewolves. Plus, there's all-new Rites and Gifts, crossover rules for ghost towns and even a few Changing Breeds.