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Riachuelo Games
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Description Edit | History

From website:

A Riachuelo Games não é só um estúdio de jogos, é uma oficina de idéias e criação. Desenvolvemos aqui não só jogos, mas conceitos na área de Game Design. A empresa foi iniciada em 1998 sob a forma de uma atividade “informal”, para a venda de wargames produzidos de maneira artesanal e vendidos sob a forma de print and play.

Em 2004 começamos a vislumbrar a possibilidade de trabalharmos com jogos de maneira profissional e assim começamos o processo de profissionalizar nossos produtos e serviços, tornando assim a marca mais forte. Em 2006 começamos atuar de maneira profissional na área de educação, criando jogos que pudessem ensinar, nasceram ali o ECOnomia e o Mascates. Paralelamente vai lançando diversos wargames para o público em geral.

Em 2009/2010 começamos a atuar na área de jogos empresarias e de treinamento, criando para uma série de empresas jogos para treinamento interno, por demanda dos departamentos de RH e Marketing. Em 2011 começamos a atuar no mercado de mobile (Android) e serious games, para Institutos como o INCA, fazendo jogos para outras instituições. No mesmo 2011 começamos a prestar consultoria nas áreas de produção de jogos, game design e level design.

Em 2012 a Riachuelo começa a se fortalecer e começa atuar fortemente na área de desenvolvimento de jogos empresarias e na área de educação no foco de objetos de aprendizagem. Neste mesmo ano a empresa ganha seu primeiro prêmio na SBGAMES com o jogo Portões de Fogo, uma vitória para a empresa. Trabalhamos ainda em parceria com a Sertão games no Game Design do Jogo Cangaço.


Translation courtesy of Google:

The Riachuelo Games is not only a game studio is a workshop of ideas and creation. Developed here not only games, but concepts in the field of Game Design. The company was started in 1998 in the form of an "informal" activity, for selling wargames produced and sold in a traditional manner in the form of print and play.

In 2004 we began to see the possibility of working with games in a professional manner and so began the process of professionalizing our products and services, thus making the brand stronger. In 2006 we began working professionally in the field of education, creating games that could teach, born there the economy and peddlers. Alongside will launching many wargames to the general public.

In 2009/2010 we started to work in the field of games and entrepreneurial training, to create a series of gaming enterprises for internal training, on demand HR and Marketing departments. In 2011 we started to work in the mobile (Android) and serious games market to Institutes like INCA, making games for other institutions. In 2011 it started providing consultancy in the areas of game production, game design and level design.

In 2012 Riachuelo begins to strengthen and begins to act strongly in the development of entrepreneurial and games in education focus on learning objects. In the same year the company won its first award in SBGames with Gates of Fire game, a win for the company. We also work in partnership with Hinterland games on Game Design Game Cangaço.

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