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Occult Entertainment
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Description Edit | History

From website:

The Past...

Occult Entertainment was first formed as Arcane Entertainment back on January 1 of 1994 as a creative outlet for its founder and president, James McKinney, to funnel his ideas through. At that time Arcane Entertainment was an in-house organization – it consisted of only a small handful of people, mainly intent on creating fun games for their own enjoyment.

Their first project was game called Warlock: The Enumeration, and originally started as a way to play Advanced Dungeons & Dragons at work using paper cards. It eventually evolved past its roots, adding in Spell Points, Monster Summoning, and a Phase system to organize turns better. Cards were hand copied, and if someone wanted a deck they had to copy the entire thing by hand – no small feat, considering most Warlock decks were over 350 cards large, with new Supplement Packs of 10 cards being released almost weekly.

Other small projects followed, and members came and went, but one thing always remained the same with the organization: it was dedicated in bringing quality entertainment simply because it loved doing so.

The Present…

On its 10th anniversary (January 1, 2004) Arcane Entertainment decided to go public and distribute its works on a grander scale. After researching and making sure the name Arcane Entertainment wasn’t taken, they discovered to their dismay that it already was. After much discussion and debate, they finally settled on their current name: Occult Entertainment.

They decided to make a bold move and start everything over from scratch, rebuilding their products from the ground up while using past experiences to create them better with a new-age, occult twist.
Their first release was DM Secretary, a dream-child of its founder and president – a way to manage Dungeons & Dragons with your computer instead of a plethora of pens, pencils, and papers. It has grown much from its small and simplistic roots...

They next released their three core worlds they had been playing with since they first formed – Zymph, Dark Earth, and MuN. Each of the three worlds were intended for play in the Dungeons & Dragons rules system, and each covered a time period in earths history – medieval, dark modern day, and super futuristic.

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