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Primary Name
LGR - Legacy of the Green Regent
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ObjectID: 1758
Description Edit | History

User summary:

Set in the Forgotten Realms campaign world and centered on the northern city of Loudwater, Legacy of the Green Regent was the first RPGA campaign to feature online tracking of characters and adventure outcomes. Players take the role of defenders of Loudwater and supporters of Mielikki's champion, the Green Regent. (This campaign has ended.)

LGX1: Under High Lord's Hall
LGX2: Dungeon of the Hark
LGX3: Undermountain
LGX4: The Ruins of Karse
LGR01: Extermination
LGR02: Gray Hunt
LGR03: Key to Phantoms' Cloister
LGR04: Secret of Phantoms’ Cloister (planned; unreleased)
LGR05: Dark Exodus
LGR06: Epidemic
LGR07: Nurture and Nature
LGR08: Rat's Bastard
LGR09: Denial of Resource
LGR10: Into the Fallen Lands
LGR11: Humility
LGR12: Tyranny
LGR13: Book Knowledge
LGR14: Native Intelligence
LGR15: Caravan to Waterdeep
LGR16: In Cold Blood
LGR17: Tour of Duty
LGR18: Feast of the Moon
LGR19: A Difference of Opinion
LGR20: The Howling of a Mighty Storm
LGR21: The Truth of Hearts
LGR22: As Seconds Slip Away
LGR23: Strange Bedfellows (planned; unreleased)
LGR24: To Sever the Snake's Head
More Information Edit | History

User summary:

N.B. LGR4 Secret of Phantom's Cloister and LGR23 Strange Bedfellows were discussed in other scenarios, but never made available.

From the Wizards of the Coast announcement:

At Gen Con Indy 2003 the RPGA is proud to present the first foray of the Dungeons & Dragons Campaigns program: Legacy of the Green Regent. Set in the Forgotten Realms, and using Dungeons & Dragons (3.5 Edition), the campaign style should be somewhat familiar to folks who have played Living campaigns, but different enough that we have shed that title.

How are the D&D Campaigns offerings different than Living campaigns? It may be better to start with how they are the same. Like Living campaigns, every campaign in the new program will be large multi-player, multi-DM games offered at RPGA events. You create your own characters, using the Player’s Handbook and the Legacy of the Green Regent Campaign Standards document available in early July. You play that character in a number (about 20 or so a year) of specified adventures, most of which are available as a free download for RPGA Herald-Level GMs .

Each adventure offers players challenges for their character, and the possibility of experience point advancement and treasure. Each adventure also offers the chance of that character’s horrible death at the hands of a mischievous foe, or diabolical trap. As play moves forward, your character’s actions ultimately shape how that story progresses, and ultimately how the story ends.

Just how that’s done is one the exciting new features of D&D Campaigns: we’re going electronic! At the end of each adventure, the DM answers a number of questions, based on the play at the table. We track and ultimately drive the campaign by those answers. If more groups killed the bad guy then did not, that NPC dies in the campaign. If the majority of groups playing the adventure did not reach a specific adventure goal, it has real play consequences. All of this builds to the campaign’s finale. That’s right, this campaign ends, and how it ends is determined by its player’s actions.

Campaign consequences aren’t the only thing we are tracking digitally, we’ll also be tracking your character’s advancement. Log sheets, time (or day) units are a thing of the past; the answers to the campaign consequence questions do a double duty; they also determine how much gold and experience points your character gains at adventure completion. We’ll also be tracking other character consequences, including character death, level drain, and resurrection consequences.

While we track the basics of character progression digitally, how you progress your character is up to you. Legacy of the Green Regent features some new methods and mechanics to help you create, and then truly personalize your character as it advances. First, the Campaign Standard document features three styles of campaign starts: quickstart, corestart, and fullstart.

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