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ObjectID: 21392
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User summary:

Each Objectives is broken into three major sections: the introduction/background, the world/industries listings and the rules sections. The rules section is a departure from the Field Reports, but is a necessary addition for gaming the information provided.

The introduction/background begins with an overview of the current state of the faction in questions industrial capacity, including data on what facilities are still active and what their overall production capabilities are, all summed up in a single table. Additional information is provided on the RetroTech facilities that operated during the Jihad and were then shut down, once main line facilities came back on line. The academies of the realm are dealt with is a similar way, without the table, which would have been useful, but is a minor omission.

The next section details the actual industry and command/training facilities of the major worlds of the particular realm in question. Each major province is looked at individually and each world is provided with the standard statistics that are common for world descriptions in the BT Universe, such as stellar type, transit times, moons, population and USIIR vales amongst others. Not all worlds are given additional descriptions, however, all are provided with terrain and climate types for major facilities for gaming purposes. Each province breaks worlds into those with industry and then those strategic systems without industry, arranged alphabetically in both cases.

A section is then provided speculating on various planned industrial projects within the nation in question, with some manufacturers looked at and an overall picture of the faction’s industrial plans included.

The rules annex provides players with the tools to utilize the wealth of information provided within the Objectives, with the section on Using Planetary Data the first and most critical. The Using Target Site Data section also assists in creating weather and appropriate terrain for any BT game that is focused on that particular facility. Other Defenses investigates what additional forces may be protecting a system or facility, with corporate forces, militia, academy forces and state specific units explained for use on the table top. The final section, Spoils of War, shows players how to smash and grab refit kits and the like, when the have neither the time nor the assets to make off with the heavy equipment a site may produce.

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