From the Game Chef website:
Design and submit a playable draft of an analog (non-electronic) game between May 17th and 26th, inspired by the theme and ingredients listed below. Historically most Game Chef games have been tabletop roleplaying games or LARPs, but the divisions between different types of analog games (board games, card games, RPGs, LARPs) are constantly being broken down and re-envisioned by innovative designers like you. Feel free to push the boundaries of what counts as a roleplaying game, an analog game, or a game.
This year’s theme is a picture:
[Pictured: A black and white icon. A thick double-ended white arrow is in the middle of a black background, pointing up and down. In the middle of the arrow is a simple stylized icon of a person, looking toward the viewer.]
This year’s four ingredients are pictures:
[Pictured: A black and white icon. An egg-shaped head is pictured with stylized eyes and teeth visible. Inside the top half of the head shape is a black circle, and contained within the black circle is a white snowflake. The snowflake is large, occupying about half of the head.]
[Pictured: A black and white icon. A white apple has a small hole in its left side. Emerging from the hole is a worm-like creature with no appendages, square ridges on its spine, four beady eyes, and a pincer mouth. It is curved in the air above the apple, and is larger than the apple. It might be interpreted as emerging toward the viewer, and thus be larger due to perspective.]
[Pictured: A black and white icon. A long-sleeve shirt with a belt around the waist. The shirt has small diamond shapes distributed unevenly across it, possibly indicating pattern or material.]
[Pictured: A black and white icon. A stylized paper lantern is in the top left quarter. A person is silhouetted, but only the side of them that the lantern light touches is visible.]
- Icons by Thomas Tamblyn, AKA Lorc.