The Uncommon Commoners campaign consists of seven (well, seven and a half) adventures in which the uncommon commoners will fulfill their destiny. Or die trying. Or both — if their destiny is to die trying.
While the campaign is written to be humorous and fairly light, it is also designed to be suitable for serious game play. As with any campaign, the GM should glance over the campaign material and then wing it when the players go off the rails.