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Mundane No More: Texts and Tomes
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From publisher blurb:

Words. We love them. We’re gamers, after all. From novels to rule sets to textbooks to cereal boxes, non-magical language is the foundation of our imaginations. So why is it that PCs rifle through libraries in search of spellbooks and magical manuals while leaving generations of carefully cultivated knowledge strewn under their muddy boots?

Mundane No More: Texts and Tomes, remedies this by turning fantasy (and modern) libraries into treasure troves of knowledge. Mundane texts provide opportunities for any literate member of an adventuring party to retrain unwanted feats, refocus their skill ranks into areas helpful to the campaign, and to gain rare and exotic recipes for poisons, inventions, and, yes, even magic items.

Game Masters can use mundane texts to introduce plot twists, foreshadow events, patch holes in a party’s skills, and provide characters with the knowledge to confront enemies to come.

Within the pages of Mundane No More: Texts and Tomes you'll find:

  • A four-tier ranking system that describes the knowledge each text contains and how your characters can benefit from it.
  • A system for using tomes to retrain your character's skills, feats, spells and more, compatible with the retraining rules found in Pathfinder Roleplaying Game: Ultimate Campaign.
  • Detailed crafting-recipe rules that encourage characters to research the creation of mundane tools and weapons, alchemical preparations, and magical items as opposed to "knowing it all" with a single skill rank
  • Creation rules for mundane texts.
  • A dozen pre-built tomes and manuals of all types and tiers ready to drop into your campaign right now.

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