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The Grand Campaign
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Description Edit | History

From the Home Website:

The Grand Campaign is a large campaign for Rolemaster set in the Shadow World setting. It was written by Terry Kevin Amthor, who maintains a Shadow World home page. It was initially planned to be released commercially, but that failed for various reasons, and Terry has graciously released it to the public free of charge.

Please note that this is not the complete campaign - it was never truly finished. There will be sections that are incomplete. These will remain incomplete, as the author never really got to finishing them. In particular, things are pretty much left hanging at the end of 'book 1'. Terry may give some ideas and hints on his SW web-page, but will not have the time to make more pdf files out of it.

The campaign is very 'directed' in that it assumes that the PCs always do the 'right' thing. If they do not, the GM will have to wing it until he gets them back on track. Railroading I believe it is called. The campaign is also best played with the example PCs presented at the start, as there are several plot hooks, etc., that are used within the campaign for these characters. It basically consists of a storyline that the PCs will get through, some way or the other, if they are to complete the campaign. Some may find this too restrictive, while others will find it to their liking. Personally, I like what I have seen.

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