Are you a lazy Game Master? (It's OK, I'm not here to judge!)
GMing a fantasy role-playing game can be incredibly rewarding... but it can also be a ton of work. Preparing for a dungeon crawl can take hours.
Some GMs love cuddling up with their books, notepads, graph paper, and dice, pouring through each page and jotting down ideas to craft an immersive adventure. Other GMs... simply don't. It might be lack of time, lack of patience, or perhaps you just got bullied into being the GM this time around. Whatever the reason, Dungeons on Demand can help.
Dungeons on Demand are instant dungeons you can drop into your campaign, each is designed for 4-5 player parties of specified levels, and each dungeon is complete with a back story, hand drawn maps, traps, puzzles, and reference information to monsters and treasure. You can customize each one to fit in your campaign however you wish, and each one can be played through in one or two gaming sessions (depending upon how long you play!)
Each Dungeons on Demand PDF contains the following:
- A dungeon back story to explain what's going on. You have complete control over what's going on and why in each adventure, but this explanation is used to tie everything together. It also adds some flavor to each encounter, and readies you for questions and actions from your players you may not have anticipated.
- Adventure hooks and quests to get the PCs to the dungeon. How did the players find themselves here? Are they looking for someone or something? Each dungeon presents three great reasons to bring the PCs there outside of one you might use for your own campaign.
- Hand-drawn maps of the entire dungeon. Additionally, each distinct area has its own map as well, labeled with details pertinent to the encounter. Each map uses handy icons to reference what's going on in the area - hostile creatures, hidden traps, treasure, NPCs, you name it!