From publisher blurb:
Seven generations have passed since the world fell apart. Only the gutsy few dare walk the wastelands that lie outside the isolated settlements still in existence. Those rare individuals are fools, as there is no reward to be found out there; there is only risk. Even those who somehow survive their journey usually succumb to whatever wasting disease they pick up in their travels.
The Adventures of the Final Road are about survival. Water is necessary for survival, but good, clean water is rare in the wastelands. Working vehicles and the fuel to run them are even harder to find. Anyone traveling the wastelands must therefore carefully plan their travels, husbanding their water and fuel units as carefully as they do their ammunition.
Encounters in these Adventures are somewhat randomized. The Final Road uses a card system, with the draw of a card determining what event occurs at a given locale. Thus, no one can have more than the vaguest idea of what lies ahead of them in the ever-changing environment of the wastelands.