From publisher blurb:
What is R.I.G.S.?
A while ago I created a generator for myself and my games that output randomized magic items. The idea behind it was to create a system that could output a couple of words or more that would suggest an item name or concept. The challenge then becomes to take this randomly created item concept and make something that can be used in various games and stories.
I called this system the Random Item Generation System (R.I.G.S.), hence the title -R.I.G.S. Results.
Each item has 6 aspects. All but the last aspect, details, has been randomly created using R.I.G.S.. These are not set in stone and if it feels better to change something one way, such as the activation method, then feel free to change it.
System generic, these items are designed with a fantasy or medieval setting in mind, but a few of them could be used as-is in a sci-fi or modern or even horror setting with only a minor amount of tweaking.