Emerging Forms is a seed for both players and game masters. Emerging Forms is an ongoing series which will present flavorful, alternative player races. These races are intended to be a breath of fresh air from the common elves, dwarves and orcs that are the genre norm. Each racial entry will give a detailed enough snapshot of the race to create a solid foundation for character development.
Entries in each volume of Emerging forms will follow a standard format.
Name: The name by which the race refers to itself.
Overview: A brief introduction to the race.
Personality: The personality traits and outlook of standard members of the race.
Physical Description: Physical traits which are common to members of the race.
Society: A brief overview of the society.
Relations with Other Races: How members of the race interact with other races.
Lands: Common regions inhabited by the race and standard architectural practices.
Alignment: The dominant alignment exhibited by members of the race.
Language: The native language of the race, and other languages commonly spoken by the race.
Names: Naming conventions followed by the race.
Adventurers: The most common reason members of the race take to adventuring, and common class choices.
Racial Traits: Game mechanics specific to the race.
Class Levels: Optional class levels taken to advance racial characteristics. This is divided into:
Hit Die: Hit Die gained at each level
Class Skills: Class specific skills
Skill Points at 1st Character Level: If the character takes a level in the racial class as their first character level, this is the number of skill points gained.
Skill Points at Higher Levels: number of skill points gained at each character level beyond first.
Class Features: Different abilities gained by advancing in the class.
Monstrous Statistics: A statistics block and combat notes to be used by the game master for using characters of the race as monsters.
Vital Statistics: Standard age, height and weight tables with humans as a comparison.
Supplementary Material: Race specific spells, powers, weapons, poisons, or whatever else fits the race.