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Emerging Forms
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ObjectID: 8263
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From Aegire Introduction:

Emerging Forms is a seed for both players and game masters. Emerging Forms is an ongoing series which will present flavorful, alternative player races. These races are intended to be a breath of fresh air from the common elves, dwarves and orcs that are the genre norm. Each racial entry will give a detailed enough snapshot of the race to create a solid foundation for character development.

Entries in each volume of Emerging forms will follow a standard format.

  • Name: The name by which the race refers to itself.
  • Overview: A brief introduction to the race.
  • Personality: The personality traits and outlook of standard members of the race.
  • Physical Description: Physical traits which are common to members of the race.
  • Society: A brief overview of the society.
  • Relations with Other Races: How members of the race interact with other races.
  • Lands: Common regions inhabited by the race and standard architectural practices.
  • Alignment: The dominant alignment exhibited by members of the race.
  • Language: The native language of the race, and other languages commonly spoken by the race.
  • Names: Naming conventions followed by the race.
  • Adventurers: The most common reason members of the race take to adventuring, and common class choices.
  • Racial Traits: Game mechanics specific to the race.
  • Class Levels: Optional class levels taken to advance racial characteristics. This is divided into:
  • Hit Die: Hit Die gained at each level
  • Class Skills: Class specific skills
  • Skill Points at 1st Character Level: If the character takes a level in the racial class as their first character level, this is the number of skill points gained.
  • Skill Points at Higher Levels: number of skill points gained at each character level beyond first.
  • Class Features: Different abilities gained by advancing in the class.
  • Monstrous Statistics: A statistics block and combat notes to be used by the game master for using characters of the race as monsters.
  • Vital Statistics: Standard age, height and weight tables with humans as a comparison.
  • Supplementary Material: Race specific spells, powers, weapons, poisons, or whatever else fits the race.

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