A dark fantasy roleplaying world of deep magic, inspired by the myths and folklore of Eastern and Central Europe.
THE WORLD SERPENT AWAKES
The age of heroes is dead, and the bridge to glory is broken—Bifrost fell long ago. Midgard is lost in an age of war, of dark wilderness and lost empires sunk beneath the waves. Only magic and the warmth of hope keeps lights aglow when dread things prowl and priestly wardings shake, bent by demonic rage.
Now, sinister forces are forming new and terrifying alliances throughout the world. The roads to the shadow realm are open again, and the fey have returned to claim their ancient tribute. In the north the giants prepare for Ragnarok, while the goblins in the west grow restless. In the Crossroads, the shadow of the vampire princes falls across the land. The World Serpent is stirring—and not even all-knowing Baba Yaga can say what will happen next.
It is a dark time. But a new breed of hero is coming to stand against the dark, driving it back with spell, steel, and cunning!
Midgard is the official campaign setting for Kobold Quarterly. It is a co-created world between Partons to the setting and the creators of Kobold Quarterly Magazine.
Previously known as the Free City of Zobeck. Zobeck is an independent city in the now expanded Midgard setting, designed so it can be easily integrated into homebrew worlds. The setting has been featured in several Open Design adventures, source-book spin offs from these projects and also is frequently used in Kobold Quarterly articles.
The City of Zobeck features kobolds, gypsies, and clockwork creations that lead to a little more of a steampunk feel than most standard fantasy settings without fully switching genres.
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