From publisher blurb:
The world is an ever-changing thing. Today’s monsters are tomorrow’s trophies; nations rise and fall, and no king rules forever. But never forget the actions of a single adventurer may one day change the fates of nations.
Several decades ago the mountain gnomes sought asylum in the hinterlands of Mirkasa, home of backwards farmhands and devout templars. While gnomish technology and pious discipline have made this nation greater, threats from beyond and within continue to harass it’s people.
When an army from Chalcedon invaded the Green Scar, the entire island nation rose up to drive them out. But despite their best efforts, the rainforests burned. Most of the land’s former glory is lost; the land’s magic has been all but exhausted and many of it’s gods are dead.
The sands of Umberto are brutal, mysterious and beautiful. It’s said there are more ancient terrors beneath the sands than anywhere else in the world, and it’s people are constantly vigilant against suspicion from without and demonic incursions from within.
Chalcedon was a green and pleasant land, now in the midst of an industrial revolution. Fog-shrouded factories sprawl across the landscape, spewing raw etherium into the atmosphere. Foppish nobles bicker over politics and status, while the downtrodden mutated workforce plot revolution.