From the Publisher's Website:
Welcome to Erdreja
Our game is played out in our own gameworld - Erdreja. A world where fantastical creatures walk the lands - orcs, dwarves, goblins, elves, drow, daemons and vampires. A world without science and technology, but where magic is real, and available to heroes like you or I. And to our foes as well. Where rival nations may vie for supremacy, or unite against a common enemy. Where you can achieve anything from being a member of a small group of adventurers rescuing some villagers, to joining with thousands of others in an attempt to change the very nature of your world.
Erdreja is an egg-shaped planet, containing a baby dragon. Thousands of years old, no-one is quite sure quite when the egg was laid, or when (or even if) it might hatch. Erdreja's key events mostly take place within The Heartlands, a landmass in a similar position to that occupied by Europe in the real world. The nations of the Heartlands are all inspired by the history and fables of various parts of the real world, and then expanded as far as the eye can see by yours and our imaginations. More recently, in the year 2000 we added the nations of The Southlands to the game, bringing in North African and Middle Eastern influences, with even more culture, history and fables for us to draw upon. With another dash of collective imagination for good measure. And in 2006 Erdreja entered a three year long Magical Cataclysm, which has had consequences for the whole game world...
Over the course of history, both the pre-history of our game and the history that has been played out since 1992 have seen Erdreja divided into a number of "factions". Sometimes a faction is a single nation, sometimes it is an alliance of nations, but always it is a union of like-minded individuals and groups. There may well be political machinations within a faction; There will always be an external diplomatic agenda being pursued between factions. Every character is usually a member of one of the factions - a few may change from one faction to another, but most are staunchly loyal from cradle to grave. At our main events, each faction is allocated a camping area - the vast majority of players camp within their own faction's camping area.
Erdreja also has a number of "guilds". Look on these as professional bodies representing the core professions of the world. They are Erdreja's greatest sources of education, training and manufacturing, as well as being centres of trading. Whereas the more basic skills can be learned by almost anyone with relative ease, more complex skills are often easier learned via a guild or by seeking out an appropriate independent trainer in-game; Be warned though, some skills may only be learned by a limited number of people each year, so competition may be fierce. The vast majority of manufacturing takes place in guild facilities, using materials sourced from those guilds.
Erdreja has existed for thousands of years, and we have been playing our game in it since 1992. Many characters devote much time and effort to exploring the ancient history of the world. When our game started being played in 1992, Erdreja had just emerged from a time of great conflict, with an agreement to end the mass bloodshed, with the grievances between nations being tackled at an annual meeting called The Gathering, held at the end of August bank holiday. If agreement could not be reached peacefully, then the attendees at The Gathering would settle the matter with an honour battle.
Since The Gathering first started, a need was identified for prelude events each year to allow people to prepare for the upcoming Gathering, which is why we now hold a Spring Moot (early May bank holiday weekend) and Summer Moot (early in the summer holidays) each year in advance of The Gathering. These are separated by a more light-hearted event called the Great Erdrejan Fayre, held on the late May bank holiday weekend). There are also a number of smaller "sanctioned" events during the year run by the various factions, guilds and some independent groups.
The passage of time in Erdreja is marked in a similar method to the real world, with the same days of the week and months of the year. The years are all now measured as "After Founding", with the number of years being 900 less than the date in the real world, e.g. the year 2010 in the real world is the year 1110 AF in Erdreja.
Erdreja has a globally accepted currency, the gold coin. One gold coin consists of 4 stell (or silver), each of those then consisting of 4 quarters (or copper). Where a guild charges for the use of its manufacturing facilities and/or the supplies of raw materials for manufacturing purposes, they will require these fees to be paid in this standard currency. When you book for an LT main event, as well as receiving your ticket and character, you will also receive a small amount of this currency. Once you get to an event, you will find all manner of ways to earn further currency, and to invest what currency you already have.
Erdreja contains thousands of magical items. There are scrolls, potions, poisons, weapons, armour, shields, clothing, trinkets and other ephemera. You can purchase them using our currency, you can earn them as a reward, you can steal them, you can make them yourself at a guild or in the ritual circle. There are magically enhanced creatures, and with some effort in-game it is possible for your character to become one.