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Information
Primary Name
FateStorm Virtual Reality System
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Description Edit | History

From publisher blurb:

What makes FateStorm work:

  • FateStorm uses an innovative wager system to determine reward for risk with the player betting on their success.
  • FateStorm has a unique duelling system that engages the player in the action, without making the outcome inevitable and all without relying upon random determination generation.
  • FateStorm accesses Jungian and Campbell archetypes to deliver a rich and nuanced playing experience where the influences of the multiverse infuse the lives of the player’s characters; allowing them access to the very core spiritual building blocks, which they can call upon to aid them or hinder their opponents.
  • The system is flexible enough to be modified by a GM who wishes to add their own personal touch, is modular enough to engage newbies as well as veteran RPGers and visceral enough to act as a virtual reality rule set.
  • A set of tools, including; the FateDeck, FateSphere, HeroCycle, Ruling Sign Leylines and Elemental affinity, create a myriad of ways in which to interpret events and use these as story enablers.
  • Fate favours the brave

From now on it's not up to the GM or the dice to prove a character's worth - it's up to you.

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