Our games were developed by two ordinary guys who have played rpgs for a combined half-century; we like games and gaming. Yet, where we once had plenty of time and a stable group of players, now we find our time is limited. We can’t spend hours thinking up elaborate adventures and repeatedly explaining tedious rules to new players. My partner and I desired a game that can be picked-up and played. We also knew we needed an easy system to handle mechanics and flexible to allow any option. Finally, we were just as frustrated by all the problems and ”un-realities” associated with the "big-guy’s" role-play games. Free-Style Role-Play are the first games that are truly limited only by your imagination. Yet we don’t want you to play our games; we ask you to take the best ideas put forth in these games and play the game you want to play. The ideas are universal to most role-play games and whatever game you play, our games will make it better. There’s a sales pitch in there somewhere. Free-Style Role-Play basically is a building block system of mechanics that allow you to develop a gaming style, not memorize a rule-book. The players take roles in a story, and action stays focused on the players as they strive toward the great deed.