XPG is a system designed by Deep7 and used in Mean Streets, Bloode Island XPG, Santa's Soldiers, and Red Dwarf RPG.
Here is an overview of the system:
- uses 2d6 (with the option of using 1d12 for a different odds spread and gameplay feel)
- task resolution requires a player to combine a skill with any applicable stat to get a target number and then roll under that target number to succeed, the margin of success is then the degree of task success
- a natural 12 is a critical failure, a natural 2 is a critical success
- characters have 6 Primary stats: Agility, Dexterity, Perception, Strength, Intelligence, and Willpower, with 20 points to distribute amongst these
- characters have 3 Derived stats: Save, Shrug, and Initiative
- characters have 30 points for skills, with a cap that no skill mat be higher than 4
- characters can also acquire Assets, Liabilities and/or Behavior Tags
- physical trauma is simulated by wound levels
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