The Hotness
Games|People|Company
Star Trek: Alpha Quadrant
Paranoia Interactive Screen
Princess Pillowfighter
More Leaves from the Inn of the Last Home
Microscope
Tales From the Loop
B2: The Keep on the Borderlands
Heroes & Other Worlds
Magi Carta
The Tome of Terrors & Treaures
Princes of the Apocalypse
Prepared!: A Dozen Adventures for Fifth Edition
Angmar: Land of the Witch King
Faery's Tale Deluxe
Dungeon Delve
Dungeons & Dragons Rules Cyclopedia
Mythic Game Master Emulator
The Sailor Moon Roleplaying Game and Resource Book
Pathfinder Roleplaying Game Core Rulebook
The Inquisitor's Handbook
Player's Survival Kit
HYBRID
Cold & Dark Quickstart Guide
Cold & Dark
The Quiet Year
Lone Wolf Adventure Game
Tales from the Yawning Portal
My Little Pony: Tails of Equestria, The Storytelling Game
Monster Manual (AD&D 1e)
Apocrypha Now
Warhammer City
Shadows over Bögenhafen
Death on the Reik
Mouse Guard Roleplaying Game
Lord of the Rings
Dread
The Star Wars Roleplaying Game - Revised Edition
D1: Descent into the Depths of the Earth
Nobilis (2nd edition)
Dungeons & Dragons Basic Set (Second Edition)
B4: The Lost City
Masks of Nyarlathotep (3rd & 4th edition)
The Robotech RPG Book Three: Zentraedi
Book of the Wyrm (1st Edition)
C1: The Hidden Shrine of Tamoachan
Out of the Pit
The Great Pendragon Campaign
L2: The Assassin's Knot
Sweet Agatha
Sorcery! Book 1: The Shamutanti Hills
Information
Primary Name
Cypher System
Alternate Names
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 25932
Description Edit | History

From publisher blurb:

Cypher System gameplay involves a simple die roll that determines success or failure for any kind of action. There are few modifiers to encumber this roll; instead, the players apply their skills and other assets reduce the difficulty of a task. They can also focus a limited resource called Effort to further lower the difficulty of the actions really important to them.

It’s up to the players to bring to bear any advantages they have to lower a task's difficulty. Once they do, they roll the dice. The GM's job is to present imaginative and colorful situations, not fiddle with modifiers.

Characters earn XP when they make new, interesting discoveries (not from killing things, although combat is often necessary to make discoveries and accomplish missions). They also earn XP when the GM "intrudes" on the action of the game to introduce new complications. Lastly, players have the ability to award XP to other players for great ideas, useful actions, or other reasons.

XP can be spent to increase character abilities, or to affect events in the game (such as rerolling dice), gain short-term benefits, or advance in tier.

The Cypher System has been uniquely designed to make things easy on the GM. The goal is to decrease the amount of time the GM spends juggling game stats, and allow him to instead focus entirely on the story and the action at hand. Creatures, NPCs, and entire encounters are incredibly easy to make up on the fly — and even easier to run — but they still present vivid and interested challenges.

More Information Edit | History
This page does not exist. You can edit this page to create it.
Linked Items
Relationship: Sort: Mechanic:
Pg. 1
Rank 0
Num Ratings 3
Average Rating 8.67
Num Owned 15
Prev. Owned 0
For Trade 0
Want in Trade 1
Wishlist 2
Comments 1
Rank 63
Num Ratings 76
Average Rating 7.67
Num Owned 158
Prev. Owned 1
For Trade 1
Want in Trade 3
Wishlist 23
Comments 12
Rank 0
Num Ratings 1
Average Rating 6.00
Num Owned 0
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Rank 184
Num Ratings 14
Average Rating 8.36
Num Owned 60
Prev. Owned 1
For Trade 0
Want in Trade 3
Wishlist 5
Comments 4
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.