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Fate Core
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ObjectID: 26506
Description Edit | History

User Summary:

The Fate Core System is the system first described in Fate Core System and Fate Accelerated published in 2013 and used in several games published since then. It is related to earlier versions of Fate as show in this diagram created by Fred Hicks and available on the Evil Hat website.

It is differentiated from what Fred Hicks calls Fate 2.0 (published in Fate: Fantastic Adventures in Tabletop Entertainment (Fudge Version)) and Fate 3.0 (originally in Spirit of the Century and then in The Dresden Files Roleplaying Game and a number of other games published between 2006 and 2013):

  • Aspects work very differently in Fate 2.0 then they do in the later games.
  • Fate Core introduced a much more formalized structure of actions and outcomes that was not present, or at least not formalized, in the earlier games.


for reference RPGG Fate Restructuring Project

More Information Edit | History

For the current structure of Fate items in the RPGGeek database, and a guideline for new Fate products, see RPGG Fate Restructuring Project

The Fate family links to all Fate related games and products across all versions.

Note that this is the entry for the system of Fate Core, which is used both in the actual Fate Core role-playing game and in several other role-playing games.

Prior to December 18 2014 there was only one Fate-related system in RPGG. Therefore, forum posts relevant to Fate Core may be found linked to the Fate 3.0 system entry.

A list of popular Fate-based adventures is here: Best Fate Adventures

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