The Hotness
Games|People|Company
Legacy of Dragonholt
Warhammer Fantasy Roleplay (4th Edition)
She Bleeds
Dungeons & Dragons Starter Set
Waterdeep: Dragon Heist
Princes of the Apocalypse
The Solo Adventurer's Toolbox
Fiasco
Rangers of Shadow Deep: A Tabletop Adventure Game
Adventure Afoot in the Reikland!
Project Powerpunk Demo Adventure
Pathfinder Roleplaying Game: Beginner Box
The Quiet Year
Fate Accelerated
Player's Handbook (D&D 5e)
The Orc in the Well
The Skeletons
Xanathar's Guide to Everything
Sentinel Comics: The Roleplaying Game – Starter Kit
Ironsworn
Knights & Legends
Masks of Nyarlathotep (5th edition)
Fantasy World Creator
Forgotten Realms Campaign Guide
RuneQuest (2nd Edition)
Primetime Adventures (Second Edition)
Sherpa
Realm of Chaos: The Lost and the Damned
The Great Pendragon Campaign
Knight Hawks
A Spy in Isengard
Dungeons & Dragons Starter Set
Tortured Souls! (Issue 1 - Oct/Nov 1983)
The Creature Vault
Dungeon World Roleplaying Game
Numenera
A Game of Thrones d20-Based Open Gaming RPG
The Sundered Land
The One Ring Roleplaying Game
Hoard of the Dragon Queen
Blades in the Dark
Tech Support
World Wide Wrestling: The Roleplaying Game
Storm King's Thunder
URC3-02: The Mystery of Mystmoor
The Alchemist of Istanbul
Mordenkainen's Tome of Foes
The Witcher
Art and Arcana: A Visual History
The ABCs of D&D
GeekGold Bonus for All Supporters at year's end: 1000!
7,330 Supporters
$15 min for supporter badge & GeekGold bonus
23 Days Left

Support:

Information
Primary Name
Year Zero Engine
Alternate Names
 Corrections
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 43636
Description Edit | History

From Mutant: Year Zero - Starter Booklet:

Here follows a condensed version of the Year Zero Engine rules. To play, you will need a number of six-sided dice in three different colors.

USING A SKILL

To use a skill, roll a number of Skill Dice (green) equal to your skill level, and a number of Base Dice (yellow) equal to the current value of the attribute connected to the skill. If you are using gear, you also get a number of Gear Dice (black) equal to the Gear Bonus. For your action to succeed, you must roll at least one six.

Opposed Roll: When the rules call for an opposed roll, both you and your opponent roll for a skill. You need to roll more sixes than your opponent to succeed.

PUSHING YOUR ROLL

If you are desperate to succeed, you can push your roll. That means you grab all dice that didn’t show ones and sixes, and roll them again. You get a new shot at rolling sixes, but ones on Base Dice and Gear Dice have special effects when you push:

  • For every Base Dice one on the table after a pushed roll, you suffer one point of trauma against the attribute you used for the skill. You also gain one Mutation Point (MP).
  • For every Gear Dice one on the table after a pushed roll, the Gear Bonus of the item you used drops one step.

THE SKILLS OF THE GAME

There are twelve basic skills in the game, and one specialist
skill for each role. Each skill is connected to one attribute.

  • Endure (Strength): When the Zone takes its toll, when your legs won’t carry you any more, roll for Endure.
  • Force (Strength): When wreckage or debris block your way and you need to push or lift something heavy, roll for Force.
  • Fight (Strength): Roll for this skill when you attack someone in close combat. If you succeed, you inflict Weapon Damage. For every extra six, you inflict one more point of damage.
  • Sneak (Agility): To move undetected, you must make an opposed roll using your Sneak score versus your enemy’s Scout score.
  • Move (Agility): To get out of danger or to make a difficult climb or jump, roll to Move.
  • Shoot (Agility): Roll for this skill when you fire a weapon at someone. If you succeed, you inflict Weapon Damage. For every extra six, you inflict one more point of damage. Each shot with a ranged weapon consumes one bullet or arrow. They also, except for some artifacts, need to be reloaded (costs one maneuver) after every shot.
  • Scout (Wits): When trying to spot a Sneaking enemy, roll to Scout.
  • Comprehend (Wits): Use this skill to understand an artifact from the Old Age.
  • Know the Zone (Wits): Roll for this skill to identify a monster or phenomena in the Zone, and to know its traits or effects.
  • Sense Emotion (Empathy): Use this skill to resist attempts to Manipulate you, or to read another person’s state of mind.
  • Manipulate (Empathy): When trying to persuade, trick or seduce someone, roll an opposed roll using your Manipulate score against your opponent’s Sense Emotion. If you win, you opponent must offer you a reasonable deal.
  • Heal (Empathy): Roll to get a broken friend back on his feet. Success means he recovers one attribute point.
  • Intimidate (Strength): Roll when you use your sheer physical presence to get someone to do what you want. If you succeed, your opponent must do what you want or immediately attack you.

CONFLICT

Conflicts are played in turns. At the beginning of the first turn, everyone who takes part rolls for initiative – a simple D6 roll. Mutations and talents can affect the roll. The initiative roll sets the action sequence for all turns in the conflict.
Actions & Maneuvers: When it’s your turn, you are allowed to perform one action and one maneuver, or two maneuvers. An action can be to:

  • Use a skill
  • Activate a mutation

A maneuver can be to:

  • Move one range step
  • Seek cover
  • Get an item from your gear
  • Pick up an item from the ground
  • Draw a weapon
  • Reload a gun

TRAUMA

When you use a skill and push the roll, you can suffer trauma. This temporarily reduces the attribute score you used for the skill. If your attribute score reaches zero you are broken – unable to get up on your feet or use any skill for D6 hours or until someone Heals you. At that point, you regain one attribute point and can recover normally.
Recovery: The requirements for recovery depends on type of trauma:

  • Damage (trauma to Strength): Some rest and a ration of grub per trauma point.
  • Fatigue (trauma to Agility): Some rest and a ration of grub per trauma point.
  • Confusion (trauma to Wits): At least four hours of sleep.
  • Doubt (trauma to Empathy): A moment of closeness with another mutant. It can be a talk by the campfire, a moment of shared silence, or physical contact.

More Information Edit | History
This page does not exist. You can edit this page to create it.
Linked Items
Relationship: Sort: Mechanic:
Pg. 1
Rank 0
Num Ratings 4
Average Rating 7.12
Num Owned 18
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Rank 0
Num Ratings 3
Average Rating 9.00
Num Owned 8
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 2
Comments 2
Rank 79
Num Ratings 24
Average Rating 8.17
Num Owned 51
Prev. Owned 1
For Trade 0
Want in Trade 2
Wishlist 6
Comments 5
Rank 189
Num Ratings 16
Average Rating 8.15
Num Owned 45
Prev. Owned 1
For Trade 0
Want in Trade 2
Wishlist 15
Comments 4
Updating...
Thumbs Up
Images
Gallery:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No images found
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Updating...
Thumbs Up
{{title}}
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No posts found
{{post.numpositive}} {{post.title}}
by
{{post.numcomments}}
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Updating...
Thumbs Up
Web Links
Category: Language:
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No Web Links Found
Link {{cat}} {{lang}}
{{weblink.postdate|truncate:"10"}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.