""Tri-Stat is a generic role-playing game system developed and published by Guardians of Order in 2003. Like other generic role-playing game systems, Tri-stat has adaptable rules that can be applied to many genres and settings.
Tri-Stat's name comes from the system's three main Stats: Mind, Body and Soul.
Source: Wikipedia, "."
Source: Wikipedia, " Tri-Stat_dX", available under the CC-BY-SA License.
Tri-Stat is based on the original Tri-Stat System first introduced in 1997 with the popular
Big Eyes, Small Mouth (BESM) anime-genre RPG (which used d6 dice), which is now published by White Wolf Entertainment AB, and the superhero-genre RPG Silver Age Sentinels (which used d10 dice), and now includes a number of related systems and games such as Ex Machina, Dreaming Cities, and Tékumel (which uses a variation of the system).
The core rules for the Tri-Stat system were also available as a free download on the Guardians of Order website. However, as Guardians of Order is now defunct, the status of support for the game is uncertain. The most recent incarnation of the game system is in the third edition of BESM.
Source: Wikipedia, " Tri-Stat dX," available under the CC-BY-SA License.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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