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Stephen Hughes
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Frozen Skies Session 4: Unexpected Allies And Likely Foes

Go Forth With Session Four!

A full house again as Tag's player joined us after having to miss the last session, thus enabling much advancement and development of plot. These past couple of sessions have proven that great flexibility as a GM is required as what I had planned to happen and what ended up happening because of circumstance were two different things. Though managed to get things pretty close to being back on track in this last session, so feeling a little bit of a sense of achievement with that.

http://www.utherwaldpress.com/2018/07/frozen-skies-session-4...
 
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Rogue's Gallery: The Tundra Wolves

There are many sky pirate outfits in Alyeska, ranging from little more than bandits with a couple of planes through to successful gangs with their own airships. A group known as the Banshees have already been covered and have even made an appearance in the Frozen Skies campaign that I'm currently running. Another gang that has featured in the campaign and have only been mentioned previously; The Tundra Wolves

http://www.utherwaldpress.com/2018/07/rogues-gallery-tundra-...
 
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Brokers of Secrets

This particular post was going to be another instalment of the Frozen Skies campaign I'm running. However, half the group wasn't able to make and so the session got cancelled. Hopefully in two weeks time it'll be the next bit of the campaign.

In the meantime, I've had to think of a different topic for this week's post...

http://www.utherwaldpress.com/2018/07/brokers-of-secrets.htm...
 
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The Gwentshire Chronicles: Ald Jack

With Frozen Skies out I can relax a little and turn my attention to other setting ideas, something that I intend to do every so often. This time its the turn of the Gwentshire Chronicles, chiefly a look at another of the key characters in the setting; Ald Jack

http://www.utherwaldpress.com/2018/07/the-gwentshire-chronic...
 
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Cold War Skirmishes: Flashpoint Belize

Continuing on with taking a look at other settings and products that Utherwald has in the works. This week it is the turn of Cold War Skirmishes and we'll be taking a look at a potential conflict that almost erupted in Central America during the early 1970s. As ever the post will feature a overview of the military situation, offer adventure ideas and suggested NPC stats.

http://www.utherwaldpress.com/2018/08/cold-war-skirmishes-fl...
 
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Forsaken Space: Wreck Generator

This week we're continuing with revisiting the other settings in the works from Utherwald Press. Taking the spotlight this time round is Forsaken Space; scavengers braving haunted wrecks in a SciFi Horror setting.

To help kickstart your ForSpace games, heres a wreck generator.

http://www.utherwaldpress.com/2018/08/forsaken-space-wreck-g...
 
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Frozen Skies Session 5: "Trust me, I'm a drunk!"

After a break off over a month, the crew of the airship Waylander are back flying the Frozen Skies!

For one reason or another, the entire group hasn't been able to get together over the past month. One session got cancelled and the following ended up being a Savage 40K one-shot, but the whole crew is back in Alyeska. The group seemed to be happy getting back into the swing of things, though one of the players has ended up changing characters (more on that in a bit). This week, though slow to begin with, was a fun session.

http://www.utherwaldpress.com/2018/08/frozen-skies-session-5...
 
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Setting Overview: Darkwatch

Darkwatch is the combination of two Setting Ideas; Forsaken and Deepwatch.

The core of Darkwatch is still the original idea for Forsaken, except I've decided to make subterranean elements a stronger part of the setting. Also envisioning Darkwatch to play as a reverse resistance campaign; the player characters are part of the occupation forces attempting to root out the resistance cells of the enemy forces still lurking in the city.

http://www.utherwaldpress.com/2018/08/setting-overview-darkw...
 
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Frozen Skies Session 6: Going Down To Grimsport

The adventures of the airship Waylander and its crew continue.

Combat proved to be surprisingly absent this session, though some critical plot development took place setting things up for other things to occur later on. Highlights include; the introduction of a new player character, visiting a town with an ill-reputation, meeting an NPC who'll become important later on...oh and the characters themselves being arrested.

http://www.utherwaldpress.com/2018/09/frozen-skies-session-6...
 
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Keep The Home Fires Burning

This week we're looking at another of the planned settings for Utherwald Press and, fittingly enough as I have a cold, its Keep The Home Fires Burning.

It'll pretty much be a few ideas I have in mind for the setting, concepts and possible rules. There will also be an insight in how character players interact with the setting along with a couple of adventure hooks.

http://www.utherwaldpress.com/2018/09/keep-home-fires-burnin...
 
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Frozen Skies Session 7: This Is Fine

Last time we joined the crew of the airship Waylander, two of their fellows had ended up in a police cell as the law tried to get the entire crew booked for smuggling. Though the law would be frustrated in its efforts, it does have other tricks up its sleeves. One of the detained crew members has to face a court martial, the other had urgent summons from home to face an equally dreadful matter.

http://www.utherwaldpress.com/2018/09/frozen-skies-session-7...
 
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The Gwentshire Chronicles: The Laine Collection

Sometimes, its amazing where you pick up ideas from.

Recently visited the Lynn Museum in Kings Lynn, which proved to be interesting and a gold mine for ideas. The museum had in display a collection of curiosities amassed by the artist and explorer Thomas Baines. The collections features curios from Africa, Australia and even South-East Asia. There was also some stuff on the English Civil War and the Siege of Kings Lynn, another source of ideas which I'll write about in the near future.

http://www.utherwaldpress.com/2018/09/the-gwentshire-chronic...
 
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Frozen Skies Episode 8: Tussle With The Dark Claws

The adventures of the Airship Waylander continue!

Last time the crew of the Waylander had been contracted by the Royal Alyeskan Air Police to transport a prisoner from the remote town of Prospector's Reach for trial in Gravenburgh. Things had gone well, too well for the characters' liking, least until they came under attack from some sky pirates. The scoundrels of the sky were fended off, though the characters' own fighters were almost wrecked.

This week we tried something a little different and used paper tokens for the aerial combat.

http://www.utherwaldpress.com/2018/10/frozen-skies-episode-8...
 
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Frozen Skies: SWADE Edition

So a new edition of Savage Worlds recently got announced, mostly consisting of tweaks here and there with new rules. Like a lot of people I've closely been following the previews that have been seen so far, but nothing that seems to majorly effect Frozen Skies. Though ultimately we'll have to wait until the release of the new rules after the Kickstarter later this month.

http://www.utherwaldpress.com/2018/10/frozen-skies-swade-edi...
 
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Frozen Skies Episode 9: Home (Isles) Bound

After their tussle with the Dark Claws, the crew of the Waylander opt to head to the Commonwealth's Home Isles to answer the summons of Reginald's father. Did mean that Herbert's court martial was postponed again for another session, this was a necessity as one of the players was out of the country and had asked to be present for the court martial. Though it did mean that the players got to visit and learn more about the world outside of Alyeska.

http://www.utherwaldpress.com/2018/10/frozen-skies-episode-9...
 
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The Skywrights Guild

Since it featured in the most recent session of the Frozen Skies campaign has has already been mentioned a few times on the blog, figured its time to detail the Skywrights Guild. It is a powerful organisation, able to build and maintain a fleet of airships, and wields a fair amount of influence. Whilst it dominates the airship market, it isn't without rivals.

http://www.utherwaldpress.com/2018/10/the-skywrights-guild.h...
 
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Frozen Skies Episode 10: Venture Edition

Last week, the crew of the Waylander headed to the Commonwealth's Home Isles to answer the summons of Reginald's father. The family reunion proved to be short and bitter sweet as Reginald found himself being disowned by his family in addition to their lodgings being burned down under somewhat hazy circumstances. It was finally decided to take care of some outstanding business and head back to Alyeska to get Herbert's court martial out of the way.

http://www.utherwaldpress.com/2018/10/frozen-skies-episode-1...
 
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Darkwatch: Welcome to Ravenscroft

Couple of months back I was going over ideas for various setting ideas other than Frozen Skies, this included a dark fantasy setting called Darkwatch. I'm still hashing out ideas and getting details set down in concrete. Part of this is finally naming and getting down some details on the city thats the core of the setting.

http://www.utherwaldpress.com/2018/11/darkwatch-welcome-to-r...
 
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Frozen Skies Episode 11: Of Leaders and Trailers

Last time on Adventures of the Waylander, the crew had dealt with the military court martial of ship's doctor Herbert Schilling. They had also come across an air hulk in the ocean crossing on their return back to Alyeska, managing to successfully tow the derelict airship back to port. This session saw the tying up of loose ends and making decisions that will affect the crew's future.

http://www.utherwaldpress.com/2018/11/frozen-skes-episode-11...
 
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The Shackletons

The world of Darmonica boasts many different organisations, ranging from small outfits to transnational corporate entities. Each one has varying levels of influence and reach, all determining their impact upon the world. One organisation that has made a name for itself (though some say infamously so) is the Shackleton Detective Agency.

http://www.utherwaldpress.com/2018/11/the-shackletons.html
 
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Frozen Skies Episode 12: Paranoia Keeps Us Apart

Last time, the crew had an encounter with the Shackleton Detective Agency who had a bounty warrant for one of the crew. They had also had made some serious plans about their future, achieving the long-term goal of one of the characters. This session saw the Shackletons being dealt with and the crew's own paranoia driving events and resulting in player vs player combat.

http://www.utherwaldpress.com/2018/11/frozen-skies-episode-1...
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What Is...Aerothium

With a new edition of Savage Worlds on the horizon, I've been going through and updating Frozen Skies to reflect the new rules. Alot of this has been mostly changes to stats, Edges and Hindrances. It is also a golden opportunity to go through the fluff of the setting, edit and improve the parts I'm not 100% happy with. The objective of this is to try and make the fluff more clear by tracking down and rewriting the contradictions about the setting, basically to make things a little less disjointed. The first of this so-called "What Is...?" series is a look at the lifting gas of the air vessels found within the setting; AEROTHIUM.

http://www.utherwaldpress.com/2018/12/what-isaerothium.html
 
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Frozen Skies Episode 13: Tomb of Ice and Metal

Now flying the airship Stormrider following efforts last time to chart a new course for the crew's future, it was time to conduct their first venture with the new aero-vessel. Though it wasn't entirely plain sailing as there was dragonhawk related shenanigans, including an encounter with a flock of wild dragonhawks. The glory of finding an Alyeskan legend was tempered by the death of a key member of the crew.

http://www.utherwaldpress.com/2018/12/frozen-skies-episode-1...
 
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Frozen Skies Adventure Edition

So Savage Worlds Adventure Edition has been released (at least to Kickstarter backers at time of writing) and the non-disclosure agreement lifted, means I'm free to talk about how SWADE will effect Frozen Skies. Stated previously that I'll be doing an Update & Errata PDF dubbed 'Black Ice', basically covering the changes to Frozen Skies that will be incorporated into the SWADE version. So this week we'll be taking a look at some of those changes and one or two new ideas.

http://www.utherwaldpress.com/2018/12/frozen-skies-adventure...
 
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Death's Chase: SWADE Edition

Part of the process of updating Frozen Skies to SWADE includes going over various rules. This includes the rules for the Death's Chase air race, basically adapting it for the new Chase rules. Recently got the chance to playtest it, so this week's post is the setup and how things worked out.

Additionally; Happy Holidays folk, will be taking a break until the New Year.

http://www.utherwaldpress.com/2018/12/deaths-chase-swade-edi...
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