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Subject: Eddie's Edge of the Empire (Table 1) In Character Thread rss

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Eddie Drood
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Their combined efforts give them every advantage for future attempts, but still, the junk WILL. NOT. MOVE.

that level of advantage is crazy. Upgrade another die on the next attempt, or you may want to use a destiny point...that hatch is REALLY stuck
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Mark Sable
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what's the new difficulty for hitting the troopers. also, doc, I know shooting is not your specialty, but I don't think it could hurt. Maybe that or at least point out the targets for me so maybe I get a boost die?
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Adrian Zettlemoyer
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Bonn moves over to the next engine...

attempt 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746421) + ( iid:1746451) -> (
)(
) [+]

Boosted 2customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} -> ( iid:1746424 iid:1746426) -> (
) [+]

Difficulty 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} -> ( iid:1746439) -> (
) [+]
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  • 643474. dirtybacon
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746421) + ( iid:1746451) =
  • ( iid:1746421)( iid:1746451)
  • attempt
  • Tue Dec 30, 2014 6:25 am
  • [+]
  • 643475. dirtybacon
  • 2customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} =
  • ( iid:1746424 iid:1746426) =
  • ( iid:1746424 iid:1746426)
  • Boosted
  • Tue Dec 30, 2014 6:25 am
  • [+]
  • 643476. dirtybacon
  • 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} =
  • ( iid:1746439) =
  • ( iid:1746439)
  • Difficulty
  • Tue Dec 30, 2014 6:25 am
Bavo T.
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I think we'll use destiny, if all others there agree...Because that TIE-Fighter is giving us some funny looks
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Eddie Drood
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marksable wrote:
what's the new difficulty for hitting the troopers. also, doc, I know shooting is not your specialty, but I don't think it could hurt. Maybe that or at least point out the targets for me so maybe I get a boost die?

1 difficulty die for now
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Eddie Drood
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Bonn and R4 continue their work, the sound of engines warming up beginning to fill the room as they struggle to get the next one online. R4 bleeps an alarm to Bonn:

*Bleep, tweeeet, chirp!* indicating the craft's pilot is getting ready to attempt take off soon.

*whistle, chirp bleep!* oh, and another TIE Bomber is incoming.


Reom's voice cuts over the address system for all to hear: "Bombers incoming! Prepare for takeoff!"

Bonn gets to reduce the next check by 1 difficulty die now--the pair are on a roll, so to speak--essentially, the next engine attempt is a freebie as a result of the advantages.
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Soylent Green
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Akhatosh wrote:
I think we'll use destiny, if all others there agree...Because that TIE-Fighter is giving us some funny looks

I concur... That debris has to move!! (Ps. I'm still afk a little bit... Reading though.)
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Mark Sable
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Tray takes another confiscated blaster rifle shot at the first pinned down Stormtrooper he sees.

As he does so, he screams to the doctor. "Doctor, I owe you my life. But a little help would be appressssshiated!", hitting the "s" hard in his lizardly, Trandoshan way.


Agility 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} -> ( iid:1746421) -> (
) [+]

Ranged (Heavy) 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746452) -> (
) [+]

Difficulty 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} -> ( iid:1746439) -> (
) [+]

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  • 643721. marksable
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419} =
  • ( iid:1746421) =
  • ( iid:1746421)
  • Agility
  • Tue Dec 30, 2014 11:53 pm
  • [+]
  • 643722. marksable
  • 1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746452) =
  • ( iid:1746452)
  • Ranged (Heavy)
  • Tue Dec 30, 2014 11:54 pm
  • [+]
  • 643723. marksable
  • 1customw{1:iid:1746437;1:iid:1746438;1:iid:1746439;3:iid:1746441;1:iid:1746442;1:iid:1746440} =
  • ( iid:1746439) =
  • ( iid:1746439)
  • Difficulty
  • Tue Dec 30, 2014 11:55 pm
Adrian Zettlemoyer
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Bonn and the R4 unit continue on their torrid pace, trying to get more engines online. She wants desperately to get off this planet...

Working quickly 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746421) + ( iid:1746451) -> (
)(
) [+]

Boost Dice 2customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} -> ( iid:1746428 iid:1746424) -> (
) [+]
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  • 644535. dirtybacon
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746421) + ( iid:1746451) =
  • ( iid:1746421)( iid:1746451)
  • Working quickly
  • Fri Jan 2, 2015 2:58 am
  • [+]
  • 644536. dirtybacon
  • 2customw{2:iid:1746426;1:iid:1746427;1:iid:1746428;1:iid:1746425;1:iid:1746424} =
  • ( iid:1746428 iid:1746424) =
  • ( iid:1746428 iid:1746424)
  • Boost Dice
  • Fri Jan 2, 2015 2:59 am
Jonathan Hoffmann
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SoylentRed wrote:
Akhatosh wrote:
I think we'll use destiny, if all others there agree...Because that TIE-Fighter is giving us some funny looks

I concur... That debris has to move!! (Ps. I'm still afk a little bit... Reading though.)

Yes, it is time to use a destiny point on this.
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Bavo T.
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A shudder runs through the ship as Bonn turns on another engine, the shudder running all across the hull of the ship, the hatch opening with a pop...
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Adrian Zettlemoyer
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Akhatosh wrote:


A shudder runs through the ship as Bonn turns on another engine, the shudder running all across the hull of the ship, the hatch opening with a pop...

you're welcome.
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Bavo T.
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dirtybacon wrote:
Akhatosh wrote:


A shudder runs through the ship as Bonn turns on another engine, the shudder running all across the hull of the ship, the hatch opening with a pop...

you're welcome.

Figured it needed some description
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Eddie Drood
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And as more engines fire up, the rattle caused by the engines shakes the debris free, even as Trey takes down the first trooper!

Reom calls out: "Hold on, we are blasting off now!"

The trio quickly drop back into the ship, while Trey holds off the remaining troopers long enough for other crewmen to finish them off from behind.

As crew takes over clean up, the ship shudders and blasts into the atmosphere, already shaking from TIE attacks.

"Battlestations! Get to gunnery positions!"

A moment later klaxons sound and everyone starts scrambling...
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Adrian Zettlemoyer
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so we are done with the engines? Do we need to man the guns? Bonn can jump in one if needed
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Eddie Drood
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It's up to y'all...the ship is blasting off (barely) because time ran out before getting bombed, the stormtroopers are (hopefully) all gone now, and there may or may not be anyone in the gunnery seats remotely as skilled as some of the group. If you'd rather do the passenger thing, I'll just narrate this part, though the ending is not a foregone conclusion, by any means.
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Bavo T.
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Do we have time to prepare the charges, clamber back in and then continue our running repairs as things progress? Ish is unlikely to sit back and let others do his work for him.
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Eddie Drood
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nothing to prep with the charges---they were always primed, just buried under too much junk to safely detonate. The ship shuddering was the charges going off to clear enough space for the ship to safely take off.
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Adrian Zettlemoyer
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Bonn runs through the ship, looking to see if she can help with her newly improved gunnery skills. Not being familiar with the crew, she tries to determine who is in charge and can give an honest assessment if her skills are needed.
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Bavo T.
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Ishmael quickly heads back into the ship as he feels the rumbling and roaring, the engines coming to life. He uses the line he's already fastened, maneuvering quickly across the ships hull. He doesn't want to be out there when they hit any degree of speed, or atmosphere, or hyperspace.

"Reom, where do you need more help? Need to get more engines running? Or prefer dealing with boarders?"
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Jonathan Hoffmann
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Jak follows Ishmael back into the ship, trying not to get blown off as it picks up speed. He would feel safest being in or near the Sunseeker but also realizes that Reom might need some help in the gun turrets fighting off TIE Fighters.

He informs Ishmael and Astarii he's heading to a turret that he saw that's near the hanger the Sunseeker is still docked in.
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"Aim well Jak," Astarii shouts as Jak heads off to a turret... much relieved to be off the top of the ship. "Ish, I'm not terribly helpful on a turret, I'll head with you or wherever Reom needs help the most."
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Eddie Drood
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Reom cuts in over the group's comllink in response:
"YES! Get on a turrent, we're facing a frigate and a lot of TIE fighters, and the navicomputer is struggling to plot a hyperspace course. I think something got damaged!"

The group quickly find the mid-ship turret controls, a set of six turret chairs, three on top of the ship, and three on the bottom, separated by a long ladder and tube. Those interested climb in to the chairs easily, and recognize the fairly standard gunnery controls used by commercial ship builders across the sector.

No sooner does the group lock in to place, then the tactical displays and the dome windows show the state of affairs...

Now out of the atmosphere of the planet, Reom's ship is trying to run past an Imperial frigate, which has launched 3 squads of 3 TIE fighters, and a squad of TIE bombers--virtually every ship the frigate holds.

Reom's course was to loop the planet, so the Imperial shipyard is on the opposite side, avoiding the turbolaser defense batteries. If the group can manage to hold off the Imperial attack until the jump to hyperspace, they should be safe.

gunnery to use a defense turret, navigation to help the computer plot a course, or a relevant computer skill to try and repair the software

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Adrian Zettlemoyer
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Bonn jumps into a turret, pulls the earpiece on and fires up the targeting computer. With a smile, she grabs the handles and swivels the gun around towards the incoming fighters.
"It's time to show these pilots what has come from my practice," she thinks.

Into the mic: "OK guys, Let's clear the way!"

Gunnery Roll 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+2customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746421) + ( iid:1746450 iid:1746452) -> (
)(
) [+]
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  • 648934. dirtybacon
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+2customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746421) + ( iid:1746450 iid:1746452) =
  • ( iid:1746421)( iid:1746450 iid:1746452)
  • Gunnery Roll
  • Sun Jan 11, 2015 11:57 pm
Jonathan Hoffmann
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Jak climbs the ladder to the top-side gun turrets, eager to test his gunnery skills. He locks onto a squad of 3 TIE fighters and fires.

Gunnery (Ag) 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} -> ( iid:1746423) + ( iid:1746453) -> (
)(
) [+]
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  • 649032. jhhoffmann
  • 1customw{1:iid:1746420;2:iid:1746421;1:iid:1746423;2:iid:1746418;1:iid:1746422;1:iid:1746419}+1customw{1:iid:1746449;2:iid:1746450;2:iid:1746452;1:iid:1746447;3:iid:1746451;2:iid:1746448;1:iid:1746453} =
  • ( iid:1746423) + ( iid:1746453) =
  • ( iid:1746423)( iid:1746453)
  • Gunnery (Ag)
  • Mon Jan 12, 2015 3:50 am
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