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Subject: Site-wide Interactive Fiction Adventure - Seeking Writer (or, Yo-ho-ho!) rss

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Soak some tea leaves in your mulled rum?

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Who are you calling "Mulled Rum", espresso bean?
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You guys still looking for help?
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GreenDude wrote:


A fair bit has been committed to code, but there's still a lot remaining to do. These things take time, unfortunately. And lots of tea, as well.

Mmmm, tea.

I'm glad to hear that the project is still ongoing. A GIANT thank you to all of you who are working on this for your fellow geeks.
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Tyraziel wrote:
You guys still looking for help?
I think we're good, but thanks for the offer.
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Any axe-wielding Santas?


Oh, wait. It says Yo-ho-ho, not Ho-ho-ho. shake
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GreenDude wrote:
Tyraziel wrote:
You guys still looking for help?
I think we're good, but thanks for the offer.

I'm always just a geekmail away
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Tim Riley
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No new activity on this thread this year. I presume this means this idea has been quietly shelved. I'm sad about that as I really enjoyed the previous incarnations. I appreciate it's a lot of work for people who've no doubt got a lot of other things going on their lives. Piratey adventure (Geist, Gaucho so er Glackgeard?) would have been nice though... arrrh
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Tim, it's not shelved, but I have no idea when it will be finished. But not shelved
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Another recruitment perhaps???
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Tyraziel wrote:
Another recruitment perhaps???

Ok, ok, I'll stop bugging you guys about it, but if the need arises you know where to find me, and you won't be dissapointed
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Tyraziel wrote:
Tyraziel wrote:
Another recruitment perhaps???

Ok, ok, I'll stop bugging you guys about it, but if the need arises you know where to find me, and you won't be dissapointed
If and when we need more people in, you will be notified
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Kattvippa wrote:
Tim, it's not shelved, but I have no idea when it will be finished. But not shelved

But, with respect, is any work actually being done on it? Unless the situation has changed, the head of this project is also the head of the massive Project O.L.I.V.E., and that's on top of her work schedule.

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Ryuu wrote:
Kattvippa wrote:
Tim, it's not shelved, but I have no idea when it will be finished. But not shelved

But, with respect, is any work actually being done on it? Unless the situation has changed, the head of this project is also the head of the massive Project O.L.I.V.E., and that's on top of her work schedule.
As far as I know, work is being done on this.

And I wouldn't call anyone on the team a head of the project, it's a group effort with no one in charge, which might be one of the reasons it's not going forward faster. I'll schedule a "meeting" with the band after my vacation to see exactly where this project is now.
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Starla Lester
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Kattvippa wrote:
Ryuu wrote:
Kattvippa wrote:
Tim, it's not shelved, but I have no idea when it will be finished. But not shelved

But, with respect, is any work actually being done on it? Unless the situation has changed, the head of this project is also the head of the massive Project O.L.I.V.E., and that's on top of her work schedule.
As far as I know, work is being done on this.

And I wouldn't call anyone on the team a head of the project, it's a group effort with no one in charge, which might be one of the reasons it's not going forward faster. I'll schedule a "meeting" with the band after my vacation to see exactly where this project is now.

Sweet! Have a great vacation!
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Caroline Berg
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Ryuu wrote:
Kattvippa wrote:
Tim, it's not shelved, but I have no idea when it will be finished. But not shelved

But, with respect, is any work actually being done on it? Unless the situation has changed, the head of this project is also the head of the massive Project O.L.I.V.E., and that's on top of her work schedule.
I was never the leader of this project. Not by a long shot. I have no idea where you got that idea...
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Starla Lester
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adularia25 wrote:
Ryuu wrote:
Kattvippa wrote:
Tim, it's not shelved, but I have no idea when it will be finished. But not shelved

But, with respect, is any work actually being done on it? Unless the situation has changed, the head of this project is also the head of the massive Project O.L.I.V.E., and that's on top of her work schedule.
I was never the leader of this project. Not by a long shot. I have no idea where you got that idea...

You are quite right, and I was entirely wrong. My apologies! I thought I had read a post elsewhere about you being chosen, but it may have been about another project.
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I'm the programmer for Plundered. (We might rename this. Paul suggested 'Galleon'. I do like continuing with the 'G' theme with the names.)

I'd just like to echo that the project is shelved rather than abandoned. We will finish it at some point. I'm not going to speculate on the 'when', though. Projects like these live and die on enthusiasm, and when we get the bug, it'll probably go fairly fast. A not inconsiderable amount is working already, and I had a great deal of fun both with the writing and the coding.

I just tested out my toolchain again, and everything works as it should. Maybe I'll reread some of the code and see what inspiration strikes....
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Also: Hi guys!

*waves*
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Caroline Berg
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Hi!
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Jonna
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Hey

*waves back*
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ARR arrrh
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* looks through the code *

Spelling error? Can't have that.

* edit edit edit *

Hmm. That event happens way too often.

* edit edit *

Heh heh. 'Poop' deck.

* scroll scroll *

...


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Paul
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To anyone wondering what happened to this project, here's what happened, as I understand it. It's possible to figure out who's-who, but I don't name any names because I don't want negativity directed toward anyone. In late 2014, three writers were invited to join two admins to create a pirate-themed work of interactive fiction with the expectation that someone would drop, leaving a team of four. As I recall, our target deadline was late February 2015. All of the writers were excited to contribute and began brainstorming in earnest in order to stay on track with stated timeframes.

Due to various life happenings, our admins both arrived later to the brainstorming process and found that the project had taken on a life of its own, due to the initial flurry of ideas. I can't speak for either of them, but it seems to me like both struggled to gain a foothold or "rein in" the direction that the project was taking. This was still fairly early in the process, and all ideas could have been seriously reviewed or even scrapped, without losing too much momentum I think, given leadership direction. One or the other admins stepping back might have still kept the project on track, but what happened instead was that both stepped back, leaving the three writers to continue without structured guidance.

One of us three then dropped away in the absence of clear structure or planning, leaving two active writers–half the intended team–and none of the original leadership. Work was slowed, but so much had already gone into the project that we hated to just let it go. So we continued work; writing descriptions, dialog, puzzles. As time went on, I moved more into the organizing role, and our other writer moved into coding. I don't know what percentage of the game has been committed to code at this point, but I want to say a sizable chunk, likely more than half. There is still some writing (coding, and testing, too, obviously) to be done, but the bones of the project–including a strong, central puzzle or two–are all laid out and tightened up in (I think) a very unified way.

What slowed us for a long time was the reality of working with a two-person team. Ideas were always up in the air, which is great for creativity, but at some point things need to get nailed down in order to move forward toward the goal of a finished game. I'd get inspired and add to the working file, but eventually I'd stop writing because I was never sure what exactly would make it into the finished game, and I didn't want to spend lots of time on something that would change significantly or be omitted altogether. I don't know if the game (currently dubbed Galleon, in keeping with G-title tradition) will ever be released, which would be a shame. It's very dear to me, having put so much into it for so long.

I agree with previously stated sentiment that I don't think bringing anyone new onboard at this point would be wise. If leadership from the original team were to step in and at least cast deciding votes between two creators (where/if needed) to keep us on track toward completion, I think even that would go a long way in helping us. We're essentially two dogs pulling enthusiastically on a sled without a driver. Not that we disagree per se; we have generally been able to work out consensus on ideas through discussion, but our geographic locales are essentially globally opposite, and this makes convening in real time a challenge; life happens.

As I've stated to others on the team, I'm still willing to do the work necessary to complete what we set out to do, provided that it is finished at some point. So, that's what has happened and where we currently stand on this project. I write about it here because apparently my honest efforts and appeals have not yet been enough to pilot this ship safely to harbor. My sense of humor, at least, has not dried up. arrrh
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The Minister of Sinister
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Site-wide adventures are awesome, and we're totally due for one!

If the original "leaders" haven't responded or aren't interested in stepping back in, I think you have to consider recruiting one or two new "leaders". It would be a shame to see the work you've done so far be for naught. I understand if you don't want to bring in any new "sled dogs", but if a "driver" is what's missing, why not find one?
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